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	<title>The Tanooki &#187; Super Monkey Ball 2</title>
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		<title>SEGA &#8220;seriously committed&#8221; to the iPhone</title>
		<link>http://www.thetanooki.com/2009/11/21/sega-seriously-committed-to-the-iphone/</link>
		<comments>http://www.thetanooki.com/2009/11/21/sega-seriously-committed-to-the-iphone/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 17:27:53 +0000</pubDate>
		<dc:creator>Holly Green</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone App]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Super Monkey Ball]]></category>
		<category><![CDATA[Super Monkey Ball 2]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=23665</guid>
		<description><![CDATA[SEGA finds new life via iPhone, PLUS: Super Monkey Ball 2 is on its way!  <a href="http://www.thetanooki.com/2009/11/21/sega-seriously-committed-to-the-iphone/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-23721" title="smb2" src="http://www.thetanooki.com/wp-content/uploads/2009/11/smb2.jpg" alt="smb2" width="480" height="320" /></p>
<p style="text-align: left;">Riding high off the impressive success of <em>Super Monkey Ball</em> during the App Store&#8217;s 2008 debut (and the hype surrounding its sequel, <em>Super Monkey Ball 2</em>), SEGA&#8217;s Ethan Einhorn recently discussed their success with the iPhone platform, which he attributes to the &#8221; gaming trojan horse&#8221; aspect of introducing their products to the Apple crowd. In an interview with IGN, Einhorn recently said:</p>
<blockquote style="text-align: left;"><p>&#8220;It&#8217;s reached out to a huge cross section of the community that is not buying a device just for games. So when you have something that&#8217;s this powerful &#8212; that&#8217;s easily competitive with the other handsets that are on the market &#8212; and you can put games on it that have full 3D graphics, you&#8217;re able to satisfy the gamer audience that we know is there but also reach out to a totally new audience.&#8221;</p></blockquote>
<p style="text-align: left;">He adds:</p>
<blockquote style="text-align: left;"><p>&#8220;There are some really, really neat things coming down the pipe. <strong>SEGA is very seriously committed to making great iPhone games. </strong>And also looking at what we can do building great games from the ground up. That&#8217;s something that&#8217;s really important to us on our premium top-tier games. Building for this device specifically and making sure that the experience is great and ties well to the control scheme.&#8221;</p></blockquote>
<p style="text-align: left;">And speaking of <em>Super Monkey Ball</em>, SEGA has announced that <em>Super Monkey Ball 2</em> will be rollin&#8217; in time for the holiday season. The smash follow up adds some improvements to the original, including local Wi-Fi access, new minigames, new levels, and improved controls and graphics. No price has been announced, but it&#8217;ll likely be the same as its ground breaking predecessor, at $9.99.</p>
<p style="text-align: left;"><a href="http://wireless.ign.com/articles/104/1047873p1.html">IGN</a></p>
<p style="text-align: left;"><a href="http://toucharcade.com/2009/11/19/sega-announces-super-monkey-ball-2-for-iphone/">TouchArcade</a><br />
via <a href="http://www.joystiq.com/2009/11/20/super-monkey-ball-2-goes-bananas-on-iphone-this-year/">Joystiq</a></p>
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