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	<title>The Tanooki &#187; Sonic Chronicles</title>
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	<link>http://www.thetanooki.com</link>
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		<title>Elite Beat Sonic &#8211; Combo moves video</title>
		<link>http://www.thetanooki.com/2008/09/29/elite-beat-sonic-combo-moves-video/</link>
		<comments>http://www.thetanooki.com/2008/09/29/elite-beat-sonic-combo-moves-video/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 21:52:12 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Elite Beat Agents]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15622</guid>
		<description><![CDATA[After I was able to spend a few minutes with Sonic Chronicles earlier this &#8230; <a href="http://www.thetanooki.com/2008/09/29/elite-beat-sonic-combo-moves-video/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
<ul>
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/25/the-official-sonic-chronicles-website-launches/" rel="bookmark" title="The official Sonic Chronicles website launches">
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            <div class="related-title">The official Sonic Chronicles website launches</div>
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/21/sonic-chronicles-will-take-up-a-day-of-your-life/" rel="bookmark" title="Sonic Chronicles will take up a day of your life">
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            <div class="related-title">Sonic Chronicles will take up a day of your life</div>
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/25/sonic-chronicles-turning-chao-into-pokemon/" rel="bookmark" title="Sonic Chronicles turning Chao into Pokemon">
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            <div class="related-title">Sonic Chronicles turning Chao into Pokemon</div>
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<p>After I was able to spend a few minutes with <em>Sonic Chronicles </em>earlier this summer, I keep telling people that if they&#8217;ve played at least a little bit of iNis&#8217; <em>Elite Beat Agents</em>, they&#8217;ll have a head start on learning <em>Sonic Chronicles&#8217; </em>battle system. It&#8217;s extremely similar in the inclusion of contracting circles and moving beach balls.</p>
<p>Of course, there&#8217;s a little more strategy in being able to power up your battle moves before hand and skill in being able to execute combo attacks. Oh, and while perhaps I couldn&#8217;t really hear the game over the noise of the crowded convention center, I&#8217;m pretty sure the fact that you&#8217;re not performing the touch-based combos in rhythm with the background music will make things a little more challenging.</p>
<h3>Related Posts</h3>
<ul>
		<li>
        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/25/the-official-sonic-chronicles-website-launches/" rel="bookmark" title="The official Sonic Chronicles website launches">
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            <div class="related-title">The official Sonic Chronicles website launches</div>
        </a><!-- (17.3)-->
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/21/sonic-chronicles-will-take-up-a-day-of-your-life/" rel="bookmark" title="Sonic Chronicles will take up a day of your life">
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            <div class="related-title">Sonic Chronicles will take up a day of your life</div>
        </a><!-- (17.2)-->
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/25/sonic-chronicles-turning-chao-into-pokemon/" rel="bookmark" title="Sonic Chronicles turning Chao into Pokemon">
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            <div class="related-title">Sonic Chronicles turning Chao into Pokemon</div>
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		<item>
		<title>Sonic Chronicles: The bad, the badder, and the limit-pushing bad.</title>
		<link>http://www.thetanooki.com/2008/09/29/sonic-chronicles-the-bad-the-badder-and-the-limit-pushing-bad/</link>
		<comments>http://www.thetanooki.com/2008/09/29/sonic-chronicles-the-bad-the-badder-and-the-limit-pushing-bad/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 16:02:19 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15617</guid>
		<description><![CDATA[I&#8217;m almost 100% sure the enemies and overall story in Sonic Chronicles: The Dark &#8230; <a href="http://www.thetanooki.com/2008/09/29/sonic-chronicles-the-bad-the-badder-and-the-limit-pushing-bad/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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            <div class="related-title">E3 2008 &#8211; Sonic Chronicles impressions</div>
        </a><!-- (17.4)-->
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/07/21/e3-2008-three-dozen-sonic-chronicles-screens/" rel="bookmark" title="E3 2008 &#8211; Three dozen Sonic Chronicles screens">
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            <div class="related-title">E3 2008 &#8211; Three dozen Sonic Chronicles screens</div>
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        <a class="ptitle general" href="http://www.thetanooki.com/2007/11/02/pushing-the-snes-sound-card-to-the-limit/" rel="bookmark" title="Pushing the SNES sound card to the limit">
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<p>I&#8217;m almost 100% sure the enemies and overall story in <em>Sonic Chronicles: The Dark Brotherhood</em> are complete originals from the team at BioWare. That said, the main enemies remind me somewhat of the &#8220;Dark Legion&#8221; cult from the comic series (from Archie Comics). They just so dark with an aura of mystery and power.</p>
<p>And then there are the &#8220;easy&#8221; enemies. These things look more like robots than any of Eggman&#8217;s recent creations. It&#8217;s actually pretty refreshing to be fighting so many robots again. Ironically, I don&#8217;t think they&#8217;re Eggman&#8217;s&#8230;</p>
<h3>Related Posts</h3>
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            <div class="related-thumb"></div>
            <div class="related-title">E3 2008 &#8211; Sonic Chronicles impressions</div>
        </a><!-- (17.4)-->
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/07/21/e3-2008-three-dozen-sonic-chronicles-screens/" rel="bookmark" title="E3 2008 &#8211; Three dozen Sonic Chronicles screens">
            <div class="related-thumb"></div>
            <div class="related-title">E3 2008 &#8211; Three dozen Sonic Chronicles screens</div>
        </a><!-- (16.4)-->
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		<li>
        <a class="ptitle general" href="http://www.thetanooki.com/2007/11/02/pushing-the-snes-sound-card-to-the-limit/" rel="bookmark" title="Pushing the SNES sound card to the limit">
            <div class="related-thumb"></div>
            <div class="related-title">Pushing the SNES sound card to the limit</div>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Sonic Chronicles developer diary &#8211; Making It Happen</title>
		<link>http://www.thetanooki.com/2008/09/28/sonic-chronicles-developer-diary-making-it-happen/</link>
		<comments>http://www.thetanooki.com/2008/09/28/sonic-chronicles-developer-diary-making-it-happen/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 01:51:05 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15606</guid>
		<description><![CDATA[Hopefully you&#8217;ve gotten a chance to see the first developer diary from Sonic Chronicles: &#8230; <a href="http://www.thetanooki.com/2008/09/28/sonic-chronicles-developer-diary-making-it-happen/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
<ul>
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            <div class="related-title">Sonic Chronicles developer diary &#8211; The Vision</div>
        </a><!-- (33.4)-->
    </li>
		<li>
        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/25/sonic-chronicles-turning-chao-into-pokemon/" rel="bookmark" title="Sonic Chronicles turning Chao into Pokemon">
            <div class="related-thumb"></div>
            <div class="related-title">Sonic Chronicles turning Chao into Pokemon</div>
        </a><!-- (20.2)-->
    </li>
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/07/21/e3-2008-sonic-chronicles-impressions/" rel="bookmark" title="E3 2008 &#8211; Sonic Chronicles impressions">
            <div class="related-thumb"></div>
            <div class="related-title">E3 2008 &#8211; Sonic Chronicles impressions</div>
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</p>
<p>Hopefully you&#8217;ve gotten a chance to see the <a href="http://http://www.thetanooki.com/2008/09/08/sonic-chronicles-developer-diary-the-vision/">first developer diary</a> from <em>Sonic Chronicles: The Dark Brotherhood</em>, because the duo of Raymond Muzyka and Greg Zeschuk are back for another entry. They and a quartet of key figures working on the game show us just what it&#8217;s like bringing the characters and the environments in the game to life.</p>
<p>Of course, it&#8217;s always nice seeing projects like this take shape, step by step. Come Tuesday, all you&#8217;ll have time to think about is how to get further in the game, and whether or not BioWare will be the one officially bringing Sonic back into prominence. Correct?</p>
<h3>Related Posts</h3>
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            <div class="related-thumb"></div>
            <div class="related-title">Sonic Chronicles developer diary &#8211; The Vision</div>
        </a><!-- (33.4)-->
    </li>
		<li>
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            <div class="related-thumb"></div>
            <div class="related-title">Sonic Chronicles turning Chao into Pokemon</div>
        </a><!-- (20.2)-->
    </li>
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/07/21/e3-2008-sonic-chronicles-impressions/" rel="bookmark" title="E3 2008 &#8211; Sonic Chronicles impressions">
            <div class="related-thumb"></div>
            <div class="related-title">E3 2008 &#8211; Sonic Chronicles impressions</div>
        </a><!-- (18.6)-->
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	</ul>
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		<item>
		<title>Sonic Chronicles launch week media blowout</title>
		<link>http://www.thetanooki.com/2008/09/28/sonic-chronicles-launch-week-media-blowout/</link>
		<comments>http://www.thetanooki.com/2008/09/28/sonic-chronicles-launch-week-media-blowout/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 19:04:47 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15602</guid>
		<description><![CDATA[Sonic fans out there that aren&#8217;t living under a rock are probably anxiously awaiting &#8230; <a href="http://www.thetanooki.com/2008/09/28/sonic-chronicles-launch-week-media-blowout/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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            <div class="related-thumb"></div>
            <div class="related-title">E3 2008 &#8211; Three dozen Sonic Chronicles screens</div>
        </a><!-- (21.5)-->
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        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/21/sonic-chronicles-will-take-up-a-day-of-your-life/" rel="bookmark" title="Sonic Chronicles will take up a day of your life">
            <div class="related-thumb"></div>
            <div class="related-title">Sonic Chronicles will take up a day of your life</div>
        </a><!-- (18.5)-->
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		<li>
        <a class="ptitle nintendo-ds" href="http://www.thetanooki.com/2008/06/25/the-official-sonic-chronicles-website-launches/" rel="bookmark" title="The official Sonic Chronicles website launches">
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            <div class="related-title">The official Sonic Chronicles website launches</div>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-15603" href="http://www.thetanooki.com/2008/09/28/sonic-chronicles-launch-week-media-blowout/080928sonic/"><img class="aligncenter size-full wp-image-15603" title="080928sonic" src="http://www.thetanooki.com/wp-content/uploads/2008/09/080928sonic.jpg" alt="" width="485" height="329" /></a></p>
<p>Sonic fans out there that aren&#8217;t living under a rock are probably anxiously awaiting the release of <em>Sonic Chronicles: The Dark Brotherhood </em>for the DS&#8230; unless they don&#8217;t have a DS. Or they live in Europe. So, to celebrate, I&#8217;ve upload 61 new images for/from the game, which you can check out after the break.</p>
<p>There are a whopping 43 screens of the game which look noticeably better than earlier screens from the game, 11 pieces of character art, two copies of the logo, the UK box art, and four images of game art that might just make for some great wallpaper.</p>
<p><span id="more-15602"></span></p>
<p style="text-align: center;">
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		<title>Sonic Chronicles developer diary &#8211; The Vision</title>
		<link>http://www.thetanooki.com/2008/09/08/sonic-chronicles-developer-diary-the-vision/</link>
		<comments>http://www.thetanooki.com/2008/09/08/sonic-chronicles-developer-diary-the-vision/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 23:20:36 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15503</guid>
		<description><![CDATA[We&#8217;re less than a month away from Bioware&#8217;s take on the Sonic franchise, and &#8230; <a href="http://www.thetanooki.com/2008/09/08/sonic-chronicles-developer-diary-the-vision/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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</p>
<p>We&#8217;re less than a month away from Bioware&#8217;s take on the <em>Sonic</em> franchise, and we&#8217;re entering the home stretch by being treated to a series of developer diary videos. This first one, &#8220;The Vision,&#8221; features Bioware CEO Raymond Muzyka and president Greg Zeschuk talking about what it&#8217;s been like merging Sonic with the RPG genre, getting to work with the license, and their high hopes for the game. I&#8217;ll let you enjoy the video for yourselves, so have at it.</p>
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		<title>Action takes center stage in new Sonic Chronicles trailer</title>
		<link>http://www.thetanooki.com/2008/08/02/action-takes-center-stage-in-new-sonic-chronicles-trailer/</link>
		<comments>http://www.thetanooki.com/2008/08/02/action-takes-center-stage-in-new-sonic-chronicles-trailer/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 15:16:13 +0000</pubDate>
		<dc:creator>Pete Betcher</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15253</guid>
		<description><![CDATA[The video gives a pretty good feel towards a lot of the game. There &#8230; <a href="http://www.thetanooki.com/2008/08/02/action-takes-center-stage-in-new-sonic-chronicles-trailer/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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<p>The video gives a pretty good feel towards a lot of the game. There isn&#8217;t too much battle footage, but that looks like a pretty standard turn based affair anyway. I&#8217;m a fan of the style, and with Bioware&#8217;s track record <em>Sonic Chronicles </em>could turn into a real winner as long as it isn&#8217;t rushed to shelves. *cough<em>MassEffect</em>cough*</p>
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		<title>E3 2008 &#8211; Sonic Chronicles impressions</title>
		<link>http://www.thetanooki.com/2008/07/21/e3-2008-sonic-chronicles-impressions/</link>
		<comments>http://www.thetanooki.com/2008/07/21/e3-2008-sonic-chronicles-impressions/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 07:06:24 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[BioWare]]></category>
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		<guid isPermaLink="false">http://www.thetanooki.com/?p=15087</guid>
		<description><![CDATA[Surprisingly, there were rarely any lines or crowds waiting to play the Sonic Chronicles: &#8230; <a href="http://www.thetanooki.com/2008/07/21/e3-2008-sonic-chronicles-impressions/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/2008/07/21/e3-2008-sonic-chronicles-impressions/"><img class="aligncenter size-full wp-image-15091" title="080721sctdbimp" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp.jpg" alt="" width="480" height="360" /></a></p>
<p>Surprisingly, there were rarely any lines or crowds waiting to play the <em>Sonic Chronicles: The Dark Brotherhood</em> demo at SEGA&#8217;s booth at E3. Sure, it&#8217;s an unfinished demo at this point in time, and that demo does leave a little to be desired&#8230; but what&#8217;s there is a solid foundation for an RPG. I had a chance to play the game for a few minutes as the game&#8217;s project lead, BioWare&#8217;s Mark Darrah, walked me through the game.</p>
<p><span id="more-15087"></span></p>
<p><img class="alignright size-full wp-image-15092" style="float: right;" title="080721sctdbimp1" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp1.jpg" alt="" width="270" height="192" />Appropriately, the game feels very much like an RPG. You walk around a map, run into enemies to engage in battle, and level up your party. Of course, walking around the map as Sonic does have its perks &#8211; you get from point A to point B faster in this game than you would in most other RPGs. In addition to simply walking around to various destinations, you&#8217;ll also collect Power Rings. Any gamer that wasn&#8217;t born yesterday knows that these rings serve as the currency in <em>Sonic </em>games.</p>
<p>You have a party of four that you can customize. I chose Sonic, Tails, Knuckles, and Amy Rose for my time with the game. The battle system for <em>Sonic Chronicles: The Dark Brotherhood </em>is unlike that of any previous <em>Sonic </em>game, <img class="alignleft size-full wp-image-15093" style="float: left;" title="080721sctdbimp2" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp2.jpg" alt="" width="265" height="192" />but you&#8217;ll feel right at home if you&#8217;ve played RPGs in the past, and <em>especially</em> if you&#8217;ve played the rhythm game <em>Elite Beat Agents</em>. More on that further down.</p>
<p>As you enter into battle with enemies such as Kron Warriors, you&#8217;ll hopefully begin the turn-based sequence with a preemptive attack because your party has high luck. You&#8217;ll then get to select each characters&#8217; attack (or attacks, depending on each characters&#8217; level and speed). Different characters have different, permanent roles in the game, meaning each character&#8217;s unique set of attacks have different purposes. For example, Sonic<img class="alignright size-full wp-image-15094" style="float: right;" title="080721sctdbimp3" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp3.jpg" alt="" width="270" height="192" /> and Knuckles are offensive characters, so they&#8217;ll have plenty of damage-inflicting attacks. Tails is primarily a support character, so all of his moves are special attacks, healing attacks, or combo attacks with other characters. Amy Rose is more of an all-around balanced character. You&#8217;ll have plenty of characters to choose from, so you can mix and match as you please.</p>
<p>Sonic, being first in my party, was first to have his three attacks chosen. The stylus controls pretty much everything in the game, so you&#8217;ll tap the character, select your attack, and select the enemy you want to attack. No surprises there, it&#8217;s your typical RPG on the DS. <img class="alignleft size-full wp-image-15095" style="float: left;" title="080721sctdbimp4" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp4.jpg" alt="" width="265" height="192" />Each attack uses a certain amount of PP, which seem like a rarity in this game &#8211; Sonic&#8217;s total PP was in the neighborhood of 12 to 15 PP, and his weakest attack used about 4 PP. Be prepared to stock up on PP-replenishing items or use PP-replenishing moves.</p>
<p>Once your party&#8217;s attacks are chosen, you&#8217;ll go back through them one by one to actually execute the attacks. This is where those dozens of hours playing <em>Elite Beat Agents </em>will come in handy. The damage your attacks do is partially determined by how accurately you can keep up with various touch-based mini-games, each relating to the attack. You&#8217;ll see a ball/sphere pop up on the touch screen with some sort of indication of what to do. <img class="alignright size-full wp-image-15096" style="float: right;" title="080721sctdbimp5" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp5.jpg" alt="" width="270" height="192" />If a concentric circle starts to close in on the ball, you&#8217;ll want to tap the ball at the instant the circle touches it. If you see the ball pop up at the start of a track, you&#8217;ll want to drag the stylus along the screen, keeping the stylus on the ball as it rolls along the track. Most of the better attacks require several of these sequences, but you&#8217;ll get the hang of things fairly quickly.</p>
<p>If you choose to exit the battle, you&#8217;ll have to play a little mini-game to determine if you&#8217;re able to escape safely. Your party of four, arranged vertically along the right side of the screen, will begin to run away towards the left. Boxes and other obstacles will block your way, so you simply need to time yourself and tap each of your characters to make them jump over the boxes.</p>
<p><img class="alignleft size-full wp-image-15097" style="float: left;" title="080721sctdbimp6" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp6.jpg" alt="" width="265" height="192" />Finally, at least for my time at SEGA&#8217;s <em>Sonic Chronicles </em>station, the new Chao Garden was explained to me. Fans of the Dreamcast/VMU games, GameCube ports, and Game Boy Advance <em>Sonic </em>games probably have fond memories of raising a Chao. In <em>Chronicles</em>, a &#8220;catch &#8216;em all&#8221; approach is being taken, with 40 different types of Chao being scattered around the game&#8217;s world. Not all Chao are available in the individual regions of the game, so you might want to consider obtaining more than one of each and then trading your spares to a friend that might have a different type of Chao you&#8217;re looking for. Trading serves as the way to level up your Chao, granting them certain abilities that will prove useful for you.</p>
<p><img class="alignright size-full wp-image-15098" style="float: right;" title="080721sctdbimp7" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdbimp7.jpg" alt="" width="270" height="192" />I imagine the richness of the game lies in the storyline, which is indisputably what BioWare is known for. I have no doubts that they&#8217;ll succeed in bringing an original and quality story to this entry of the <em>Sonic</em>. Without getting sufficient time to really learn about the game&#8217;s plot and dive into it, I&#8217;d be lying if I said the demo was completely satisfying. At the same time, I was more than pleased with what I saw, all things considered, and I do have high hopes that <em>Chronicles</em> will be one to keep an eye out for in September.</p>
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		<title>E3 2008 &#8211; Three dozen Sonic Chronicles screens</title>
		<link>http://www.thetanooki.com/2008/07/21/e3-2008-three-dozen-sonic-chronicles-screens/</link>
		<comments>http://www.thetanooki.com/2008/07/21/e3-2008-three-dozen-sonic-chronicles-screens/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 05:56:07 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Sonic Chronicles]]></category>

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		<description><![CDATA[To accompany the brief E3 impressions I&#8217;m writing at the moment, three dozen screens &#8230; <a href="http://www.thetanooki.com/2008/07/21/e3-2008-three-dozen-sonic-chronicles-screens/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-15090" href="http://www.thetanooki.com/2008/07/21/e3-2008-three-dozen-sonic-chronicles-screens/080721sctdb/"><img class="aligncenter size-full wp-image-15090" title="080721sctdb" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080721sctdb.jpg" alt="" width="470" height="353" /></a></p>
<p>To accompany the brief E3 impressions I&#8217;m writing at the moment, three dozen screens of <em>Sonic Chronicles: The Dark Brotherhood</em> have been added to the game&#8217;s gallery after the break. There aren&#8217;t any major revelations in the screens to my knowledge, but that could just be because I&#8217;ve gotten somewhat familiar with the game by now. <img src='http://www.thetanooki.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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