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	<title>The Tanooki &#187; Official Nintendo Magazine</title>
	<atom:link href="http://www.thetanooki.com/tag/official-nintendo-magazine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thetanooki.com</link>
	<description>Your one-stop source for Video Game news coverage!</description>
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		<item>
		<title>Master Zelda timeline places Skyward Sword before Ocarina of Time</title>
		<link>http://www.thetanooki.com/2010/07/25/master-zelda-timeline-places-skyward-sword-before-ocarina-of-time/</link>
		<comments>http://www.thetanooki.com/2010/07/25/master-zelda-timeline-places-skyward-sword-before-ocarina-of-time/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 03:32:50 +0000</pubDate>
		<dc:creator>Holly Green</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=35234</guid>
		<description><![CDATA[Aonuma confirms yes Virginia, there is a Legend of Zelda official time line.  <a href="http://www.thetanooki.com/2010/07/25/master-zelda-timeline-places-skyward-sword-before-ocarina-of-time/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p><a href="http://www.thetanooki.com/wp-content/uploads/2010/07/rsz_onmscan.jpg"><img class="aligncenter size-large wp-image-35355" title="rsz_onmscan" src="http://www.thetanooki.com/wp-content/uploads/2010/07/rsz_onmscan-640x477.jpg" alt="" width="640" height="477" /></a></p>
<p><em>Zelda</em> series producer Eiji Aonuma, undoubtedly a top authority on all  things Hyrule, has confirmed in an interview both the existence of a <em>Zelda </em>time line, and <em>Skyward Sword</em>&#8216;s placement in it. The above scan, courtesy of a source at Zelda Dungeon, is from the latest issue of Official Nintendo Magazine and is part of an interview Aonuma, who said:</p>
<blockquote><p>“Yes there is a master timeline but its confidential document! The only people to have access to that document  are myself, Mr. Miyamoto and the director of the title. We cant share it  with anyone else! I have already talked to Mr. Miyamoto about this so I  am comfortable in releasing this information – this title [Skyward  Sword] takes place before <em>Ocarina of Time</em>. If I said that a certain  title was ‘the first Zelda game’, then that means that we cant ever make  a title that takes place before that! So for us to add titles to the  series, we have to have a way of putting the titles before or after each  other.”</p></blockquote>
<p>The fact that <em>Skyward Swords</em> takes place before <em>Ocarina of Time</em> is a no brainer&#8211;SS is said to explain the origins of the Master Sword. But it&#8217;s nice to get another confirmation that a Nintendo-created <em>Zelda</em> time line does exist. Now to figure out where <em>The Minish Cap</em> fits into all of this&#8230;</p>
<p><a href="http://www.zeldadungeon.net/2010/07/skyward-sword-before-ocarina-of-time-in-timeline/">ZeldaDungeon</a><br />
via <a href="http://gonintendo.com/viewstory.php?id=130953">GoNintendo</a></p>
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		</item>
		<item>
		<title>Nintendo TV launches on UK Wii consoles</title>
		<link>http://www.thetanooki.com/2010/06/04/nintendo-tv-launches-on-uk-wii-consoles/</link>
		<comments>http://www.thetanooki.com/2010/06/04/nintendo-tv-launches-on-uk-wii-consoles/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 18:00:10 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Nintendo Channel]]></category>
		<category><![CDATA[Nintendo TV]]></category>
		<category><![CDATA[Nintendo Week]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=33074</guid>
		<description><![CDATA[New Nintendo Channel show headed by ONM launches. <a href="http://www.thetanooki.com/2010/06/04/nintendo-tv-launches-on-uk-wii-consoles/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-33076      aligncenter" title="Nintendo TV" src="http://www.thetanooki.com/wp-content/uploads/2010/06/Nintendo-TV1-e1275674231530.png" alt="" width="462" height="150" /></p>
<p style="text-align: left;">The Official Nintendo Magazine is entering a new medium today with the release of the new Wii show Nintendo TV. Accessible through the Wii&#8217;s Nintendo Channel, Nintendo TV will give Wii owners an inside look at game previews, and news for Wii, DS (and soon 3DS) titles. It&#8217;s basically what Nintendo Week is here in the U.S., except a n Official Nintendo Magazine production.</p>
<p>The first episode features a new six minute preview of <em>Super Mario Galaxy 2</em>, which doesn&#8217;t launch in Europe for another week.</p>
<p>The new show is available starting today across all of Europe.</p>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=17616">ONM</a></p>
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		</item>
		<item>
		<title>UK&#8217;s Official Nintendo Magazine to have six special edition covers for &#8216;Galaxy 2</title>
		<link>http://www.thetanooki.com/2010/05/06/uks-official-nintendo-magazine-to-have-six-special-edition-covers-for-galaxy-2/</link>
		<comments>http://www.thetanooki.com/2010/05/06/uks-official-nintendo-magazine-to-have-six-special-edition-covers-for-galaxy-2/#comments</comments>
		<pubDate>Fri, 07 May 2010 03:30:57 +0000</pubDate>
		<dc:creator>Holly Green</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=31585</guid>
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			<content:encoded><![CDATA[<p><a href="http://www.thetanooki.com/wp-content/uploads/2010/05/onm56.jpg"><img class="aligncenter size-large wp-image-31588" title="onm56" src="http://www.thetanooki.com/wp-content/uploads/2010/05/onm56-640x246.jpg" alt="" width="640" height="246" /></a></p>
<p>Gotta catch &#8216;em all! Oh wait, wrong franchise. In honor of <em>Super Mario Galaxy 2</em>&#8216;s June 11 release in Europe, UK&#8217;s Official Nintendo Magazine will have six different covers for their May 12th issue, as well as a set of exclusive badges for their readers. The issue will also feature a ten page review of Super Mario Galaxy 2, a profile of Shigeru Miyamoto, a celebration of &#8220;all things <em>Mario Kart</em>&#8220;, a preview on <em>Scribblenauts 2</em>, guides to <em>Pokémon HeartGold/SoulSilver</em> and <em>Monster Hunter Tri</em> and more.</p>
<p>Pick up a copy starting May 12, for £3.99.</p>
<p><span id="more-31585"></span></p>
<blockquote><p><strong>06/05/10 </strong>– The June issue of Future’s Official Nintendo  Magazine goes on sale next week in a special collectors’ package to  celebrate the launch of Nintendo’s biggest Wii game of 2010.</p>
<p>Ahead  of Super Mario Galaxy 2 hitting UK stores on Friday 11th June, from  Wednesday 12th May Official Nintendo Magazine offers gamers six limited  edition covers and a set of exclusive badges, as well as the only review  that matters. With a spectacular ten-page review, Official Nintendo  Magazine has the definitive verdict on the latest and greatest Mario  game.</p>
<p>With Mario and Yoshi starring on the special collectors’  packaging, gamers will find their Official Nintendo Magazine hidden away  inside boasting one of six special covers. Showcasing the biggest  gameplay innovations in Super Mario Galaxy 2, the five covers available  on the newsstand feature Blimp Yoshi, Rock Mario, Light Yoshi, Drill  Mario or Cloud Mario, evenly split across the print run. The sixth and  final cover is only available to subscribers and features ONM-exclusive  artwork. The package is rounded off with an exclusive pack of four  Nintendo badges – with a Mario or Zelda themed set to collect.</p>
<p>The  June issue of Official Nintendo Magazine also features a profile of the  man behind the latest Mario masterpiece, Shigeru Miyamoto, a  celebration of all things Mario Kart, essential guides to Pokémon  HeartGold/SoulSilver and Monster Hunter Tri as well as previews of  Scribblenauts 2, NBA Jam and Dragon Quest IX.</p>
<p>Neil Long, Editor  of Official Nintendo Magazine, said:</p>
<p>“Super Mario Galaxy 2 is a  very special game and to celebrate that we’ve done something very  special with this issue. The top notch packaging and different magazine  covers reflect the breathtaking quality and diversity within Miyamoto’s  latest masterpiece. Combined with several other new projects we’re  working on at the moment, it’s an exciting time to be at Official  Nintendo Magazine.”</p>
<p>Issue 56 of Official Nintendo Magazine goes  on sale Wednesday 12th May, with a cover price of £3.99.</p></blockquote>
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		<title>ONM Interviews Takashi Iizuka on Sonic The Hedgehog 4</title>
		<link>http://www.thetanooki.com/2010/03/22/onm-interviews-takashi-iizuka-on-sonic-the-hedgehog-4/</link>
		<comments>http://www.thetanooki.com/2010/03/22/onm-interviews-takashi-iizuka-on-sonic-the-hedgehog-4/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 20:08:19 +0000</pubDate>
		<dc:creator>Zak</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 1]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

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			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-28266" title="sonic-4-episode-1-interview" src="http://www.thetanooki.com/wp-content/uploads/2010/03/sonic-4-episode-1-interview.jpg" alt="" width="639" height="358" /></p>
<p>It has been years since SEGA released a Sonic game with as much anticipation as <em>Sonic The Hedgehog 4</em> is receiving. The episodic WiiWare title will launch it&#8217;s first installment this summer on Wii, PS3 and Xbox 360. I&#8217;m excited to see Sonic go back to it&#8217;s roots as a 2D side-scrolling platformer that&#8217;s focused solely on high speed fun.</p>
<p>The Official Nintendo Magazine of Europe has asked its forum members to pose questions to Sega&#8217;s Takashi Iizuka, the Project Lead for <em>Sonic The Hedgehog 4</em>. Iizuka was the Director of<em> Sonic Adventure</em> as well as the Lead Game Designer for <em>NiGHTS into Dreams</em>.</p>
<p>Iizuka discusses the possibility of Tails making an appearance in the series, as well as decision to use the WiiWare format as opposed to a full game disc. He manages to dodge rumors regarding Super Sonic appearing in the series and the questionable foresight of future 3D Sonic games.</p>
<p>Here are some questions asked by the ONM UK community forum members, extracted below.<br />
<strong><span id="more-28265"></span></strong></p>
<blockquote><p><strong>How long has <em>Sonic The Hedgehog 4</em> been in development and how has the approach for designing a downloadable game differed from the way you design other Sonic games? &#8211; MK Skillz</strong></p>
<p><strong>Takashi Iizuka</strong>: About a year including concept development. As this is a downloadable title, the data size and price is very different from a packaged title. We just focused on old school classic game content to minimise data size and price.</p>
<p><strong>Were you inspired by the success of <em>New Super Mario Bros</em> on both Wii and DS? In terms of giving the retro fans what they wanted? &#8211; FlibyFlow</strong></p>
<p><strong>TI</strong>: At first we weren&#8217;t aware of it. At the beginning of the development we wanted to create a downloadable exclusive title but knowing that the Wii version of <em>New Super Mario Bros.</em> has become a major hit in Japan and also around the world, it encouraged us as even now 2D platform action is loved by a lot of people.</p></blockquote>
<p>Continue to ONM UK to read the entire interview.</p>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=16088" target="_blank">Official Nintendo Magazine</a></p>
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		<title>Pikmin 3 development is &#8220;well under way&#8221;</title>
		<link>http://www.thetanooki.com/2010/03/19/pikmin-3-well-under-development/</link>
		<comments>http://www.thetanooki.com/2010/03/19/pikmin-3-well-under-development/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 22:46:49 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[BAFTA]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Pikmin 3]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>

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		<description><![CDATA[Pikmin is coming to Wii soon! <a href="http://www.thetanooki.com/2010/03/19/pikmin-3-well-under-development/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-large wp-image-28141  aligncenter" title="pikmin_002" src="http://www.thetanooki.com/wp-content/uploads/2010/03/pikmin_0022-640x449.jpg" alt="" width="498" height="349" /></p>
<p style="text-align: left;">Have no fear <em>Pikmin</em> fans. Those surprised to not see <em>Pikmin 3</em> at GDC or the recent Nintendo Media Summit shouldn&#8217;t be too worried. According to a tweet left by the Official Nintendo Magazine, Shigeru Miyamoto confirmed development for the title is strong and steady.</p>
<blockquote style="text-align: left;"><p>ONM is at the  BAFTAs! Miyamoto just told us <em>Pikmin 3</em> development is &#8220;well under way&#8221;.</p></blockquote>
<p style="text-align: left;">Looks like E3 is going to be the showcase for a new <em>Zelda</em> and a new <em>Pikmin</em> title. According to another interesting ONM tweet, Miyamoto said he isn&#8217;t too sure what he&#8217;ll be doing a decade from now.</p>
<blockquote style="text-align: left;"><p>BAFTA update: Miyamoto told [us] he has no idea what he&#8217;ll be doing in 10 years time.  He wants to keep collecting ideas like a &#8220;snowball.&#8221;</p></blockquote>
<p style="text-align: left;">Let&#8217;s not have a full mental breakdown imagining Nintendo without Shigy. It would be too much for my heart to bare.</p>
<p style="text-align: left;"><a href="http://twitter.com/onm_uk">ONM</a></p>
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		<title>Nintendo&#8217;s Virtual Boy: 15 years later</title>
		<link>http://www.thetanooki.com/2010/02/16/nintendos-virtual-boy-15-years-later/</link>
		<comments>http://www.thetanooki.com/2010/02/16/nintendos-virtual-boy-15-years-later/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:50:45 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Gunpei Yokoi]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Virtual Boy]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=26654</guid>
		<description><![CDATA[Taking a stroll down memory lane with Nintendo's forgotten console. <a href="http://www.thetanooki.com/2010/02/16/nintendos-virtual-boy-15-years-later/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/wp-content/uploads/2010/02/VirtualBoy-Nintendo-Magazine.jpg"><img class="size-full wp-image-26655  aligncenter" title="VirtualBoy" src="http://www.thetanooki.com/wp-content/uploads/2010/02/VirtualBoy-Nintendo-Magazine.jpg" alt="" width="538" height="337" /></a></p>
<p>Nintendo&#8217;s ambitious 3D console has been nearly forgotten by the general public, and by Nintendo themselves. When introduced, the Virtual Boy represented a new form of portable gaming, and what could have shaped the future of the industry. Instead, the Virtual Boy failed, with its name often evoking laughter among the masses. To celebrate the 15th anniversary of the short-lived console, the Official Nintendo Magazine has created a feature that discusses the Virtual Boy in depth, reminding readers what went wrong.</p>
<p>Gunpei Yokoi was the man responsible for the Virtual Boy. As the head of Nintendo&#8217;s Research and Development group, and the producer behind NES classics <em>Donkey Kong</em> and <em>Metroid</em>, Yokoi was more known for his hardware contributions. At that time, Yokoi was responsible for the Game Boy, the Game &amp; Watch, and the NES robot, R.O.B. His string of successes brought Nintendo to his feet in hopes to develop the next portable gaming console for the company.</p>
<p>Yokoi began working on what become the Virtual Boy, a large and hardly portable device that covers the player&#8217;s face. Throughout his time at Nintendo, Yokoi practiced the simple philosophy of using existing technologies to help lower the overall costs of creating hardware. This is exactly how the Virtual Boy ended up with its infamous red screen. Using red LED pixels only, Nintendo opted not to include the blue and green LED pixels, offering an extremely limited, <em>Terminator-esque</em> red and black viewing experience.</p>
<p>Graphics were the biggest downfall for the system, ironic considering Nintendo has achieved great success from their post VB consoles, none of them a graphics front runner. Because the VB&#8217;s viewfinder covers both eyes, it allowed Nintendo to achieve a 3D effect, showing a different moving image in each eye. However, the effect caused most users to become nauseous with prevalent headaches instantly. With the development of the Nintendo 64 on its heels, Nintendo rushed the Virtual Boy into the market with poor reaction. Releasing for $180, the console&#8217;s price dropped to just $99 within the first six months. Regardless of price, the negative reaction to the console aided in the destruction of the Virtual Boy, with production ceasing within the first year. Only 22 games were created, and 770,000 consoles were sold, making it easily Nintendo&#8217;s biggest blunder in the company&#8217;s history (you&#8217;re lucky <em>Wii Music</em>).</p>
<p>Yokoi felt solely responsible for the console&#8217;s failure. Even to this day, Nintendo makes no mention of the console&#8217;s existence. Shortly after the Virtual Boy&#8217;s failure, Yokoi resigned from Nintendo to work on a rival handheld. Unfortunately, Gunpei Yokoi was killed in a car accident during its development.</p>
<p>While the Virtual Boy was certainly a commercial failure, Nintendo&#8217;s efforts should be applauded. Developing with innovation through a different means of gameplay has made Nintendo as successful as they are today. The Wii&#8217;s motion controls and the DS&#8217; dual touch screens have offered gamers both new and old these newer and advanced gaming experiences. Although their business model has barely changed, the company has refined their thinking and execution. Nintendo has never escaped the love/hate fanboy criticism for their business decisions, but they&#8217;ve continuously delivered classic consoles for each generation.</p>
<p>For a complete history lesson on the Virtual Boy, visit the Official Nintendo Magazine article below.</p>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=15283">ONM</a></p>
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		<title>The (few) bummers of New Super Mario Bros. Wii</title>
		<link>http://www.thetanooki.com/2009/10/24/the-few-bummers-of-new-super-mario-bros-wii/</link>
		<comments>http://www.thetanooki.com/2009/10/24/the-few-bummers-of-new-super-mario-bros-wii/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 13:30:54 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=22162</guid>
		<description><![CDATA[While New Super Mario Bros. Wii is indeed super, there are a few notable shortcomings. <a href="http://www.thetanooki.com/2009/10/24/the-few-bummers-of-new-super-mario-bros-wii/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p><a href="http://www.thetanooki.com/wp-content/uploads/2009/10/nsmbw1.jpg"><img class="aligncenter size-full wp-image-22167" title="nsmbw" src="http://www.thetanooki.com/wp-content/uploads/2009/10/nsmbw1.jpg" alt="nsmbw" width="674" height="282" /></a> Since next month&#8217;s <em>Mario</em> <em>Bros</em>. adventure is getting rave reviews, we thought it would be a good idea to get the bad news out of the way before launch day.  Even when a game scores a 96%, there are things about the title that are still disappointments, to some at least. Along with their <a href="http://www.thetanooki.com/2009/10/23/new-super-mario-bros-wii-secrets-revealed/">Q&amp;A</a> about the title, Official Nintendo Magazine has provided some confirmation about these let downs:</p>
<ul>
<li>In single player, you must play as Mario.</li>
<li>Even if you don&#8217;t lose him, Yoshi leaves you after each level you play with him</li>
<li>There is no Nunchuk, nor Classic Controller support</li>
<li>A brief pause happens each time you or your friends die in multiplayer mode (although ONM claims it&#8217;s helpful)</li>
<li>No Wi-Fi modes or DLC</li>
<li>No computer controller multiplayer, only humans</li>
<li>No additional Power-Ups other than what you&#8217;ve seen in trailers</li>
</ul>
<p>Phew! There you have it. It&#8217;s good to get this stuff out of the way.  Now on game day, you&#8217;ll spend it loving the title and not griping away.</p>
<p><strong>UPDATE</strong>: Despite Official Nintendo Magazine claiming Nunchuk support is not offered, several sources are claiming that simply isn&#8217;t true.  The game does allow Nunchuk support.</p>
<p style="text-align: left;"><a href="http://www.officialnintendomagazine.co.uk/article.php?id=12639">ONM</a></p>
<p style="text-align: center;">
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		</item>
		<item>
		<title>New Super Mario Bros. Wii secrets revealed</title>
		<link>http://www.thetanooki.com/2009/10/23/new-super-mario-bros-wii-secrets-revealed/</link>
		<comments>http://www.thetanooki.com/2009/10/23/new-super-mario-bros-wii-secrets-revealed/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 17:32:57 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Yoshi]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=22104</guid>
		<description><![CDATA[Official Nintendo Magazine reveals some tidbits about Nintendo's upcoming release of New Super Mario Bros. Wii. <a href="http://www.thetanooki.com/2009/10/23/new-super-mario-bros-wii-secrets-revealed/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.officialnintendomagazine.co.uk/article.php?id=12629"><img class="size-full wp-image-22105  aligncenter" title="NewSuperMarioONM" src="http://www.thetanooki.com/wp-content/uploads/2009/10/NewSuperMarioONM.jpg" alt="NewSuperMarioONM" width="532" height="329" /></a></p>
<p>Having released the first review of <em>New Super Mario Bros. Wii</em>, and a glowing one at that, the Official Nintendo Magazine was privy to some top secret information about the upcoming title.  But having that knowledge all to themselves proved to be quite burdensome.  The mag decided to answer some reader questions, submitted via GoNintendo.  Here are some of the most notable Q&amp;A&#8217;s (they are semi-spoilerific):</p>
<p><span><strong>Does riding on Yoshi add the cool drums in the background like in Super Mario World?</strong></span><span> </span><br />
<span>Yes!</span></p>
<p><span><strong>Is there any playable characters other than Mario, Luigi and the two Toads? I was kind of hoping for a wide variety.</strong><br />
No.</span></p>
<p><strong>If playing with only two players, can you play as Toad?</strong><br />
<span>Player two can play as Toad but Player one will always be Mario. Any other players who join can choose from Luigi or one of the two Toads.</span></p>
<p><span><strong>Will multiplayer feature computer-controller characters?</strong><br />
Nope. Humans only I&#8217;m afraid.</span></p>
<p><strong>Do any of the first items like the Mega Mushroom and stuff return? I hope so!</strong><br />
The Mega Mushroom isn&#8217;t in it, but the Mini Mushroom&#8217;s back. It only gets used in one or two stages though.</p>
<p>To read all the Q&amp;A&#8217;s, visit Official Nintendo Magazine&#8217;s website.</p>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=12629">ONM</a></p>
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		<slash:comments>4</slash:comments>
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		<title>UK&#8217;s Official Nintendo Magazine Drops Animal Crossing E3 Hint?</title>
		<link>http://www.thetanooki.com/2008/07/03/uks-official-nintendo-magazine-drops-animal-crossing-e3-hint/</link>
		<comments>http://www.thetanooki.com/2008/07/03/uks-official-nintendo-magazine-drops-animal-crossing-e3-hint/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 15:31:30 +0000</pubDate>
		<dc:creator>Joey Levin</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Animal Crossing]]></category>
		<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=14747</guid>
		<description><![CDATA[A high volume of recent Animal Crossing speculation has lead many Nintendo fans to &#8230; <a href="http://www.thetanooki.com/2008/07/03/uks-official-nintendo-magazine-drops-animal-crossing-e3-hint/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/wp-content/uploads/2008/07/acmagscan.jpg"><img class="alignnone size-medium wp-image-14748" title="Animal Crossing Mag Scan" src="http://www.thetanooki.com/wp-content/uploads/2008/07/acmagscan-300x205.jpg" alt="Animal Crossing Wii Preview?" width="420" height="287" /></a></p>
<p style="text-align: left;">A high volume of recent Animal Crossing speculation has lead many Nintendo fans to suspect that a new Animal Crossing game will be announced at E3 this year. While we only have a handful of days to wait for the big event, the latest issue of the UK&#8217;s <em>Official Nintendo Magazine</em> appears to hint at some upcoming Animal Crossing-related news. This picture was printed within an E3 preview section along with the caption:</p>
<blockquote style="text-align: left;"><p>It&#8217;s been a while! It&#8217;s time to visit an old friend. How&#8217;s your village doing these days?</p></blockquote>
<p style="text-align: left;">Could this be an early confirmation of <em>Animal Crossing Wii</em>, or something entirely different? Fortunately, we don&#8217;t have to wait much longer to find out!</p>
<p style="text-align: left;"><a href="http://www.cubed3.com/news/10366">Cubed3</a></p>
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		<title>Sakurai says he would consider a Brawl sequel</title>
		<link>http://www.thetanooki.com/2008/07/02/sakurai-says-he-would-consider-a-brawl-sequel/</link>
		<comments>http://www.thetanooki.com/2008/07/02/sakurai-says-he-would-consider-a-brawl-sequel/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 21:11:33 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Masahiro Sakurai]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Super Smash Bros.]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=14740</guid>
		<description><![CDATA[You know, after making the first two Super Smash Bros. games, leaving HAL and &#8230; <a href="http://www.thetanooki.com/2008/07/02/sakurai-says-he-would-consider-a-brawl-sequel/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-14742" style="float: right;" title="080702sakurai" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080702sakurai.jpg" alt="" width="245" height="321" /><!--digg-->You know, after making the first two <em>Super Smash Bros. </em>games, leaving HAL and forming Sora, and having to be cornered into making <em>Super Smash Bros. Brawl</em>, you&#8217;d think Masahiro Sakurai would be sick of the sequels by now. Luckily for the fans, he only cares that you&#8217;re happy, and it looks like he&#8217;s open to a sequel. In the distant, distant future.<br />
<br />
Sakurai confirmed several details with ONM for their latest issue, including that a <em>Brawl</em> sequel would have to do more than simply add more characters to the existing 39 (what? I thought there were 35?). There were also several more characters and several other game concepts that were left out due to time constraints. It ain&#8217;t easy squeezing all that into a game within three years.<br />
<br />
There are more topics discussed in this Friday&#8217;s OMN issue, but you can read the excerpt after the jump.</p>
<p><span id="more-14740"></span></p>
<blockquote><p>&#8220;It&#8217;s taken over three years to make Brawl but I actually stopped trying to include new ideas early on in development.</p>
<p>&#8220;What happened in the next year and a half was that we distilled the game down, worked out which ideas we had time to include and which we didn&#8217;t. Sadly, we had to trim out many great concepts just to keep within the time contraints. I had a lot more characters, for example.. but sadly I can&#8217;t discuss which ones didn&#8217;t make it.</p>
<p>&#8220;There are 39 characters in the game this time around and just adding a few more wouldn&#8217;t be enough to justify a new game in my opinion; I&#8217;d have to draw a line in the sand and have a new approach to make it worthwhile. As long as the fans enjoy it, though, that&#8217;s what matters and in the distant future, I guess that might be something I have to consider.&#8221;</p></blockquote>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=4964">Official Nintendo Magazine</a></p>
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