Nov 04 2008
Rock Band lead designer Dan Teasdale hits head, forgets competition with Guitar Hero
You’d think two $150 music games that each take up half a room with their redundant peripherals would be in direct competition with each other. Not according to Dan Teasdale, lead designer of Rock Band:
At least from a design perspective, we’re going after two completely different audiences. Rock Band is about an authentic band gameplay experience. We want people to have fun at parties, and we want to reach a wide audience. [...] Call of Duty and Halo are both great franchises you can enjoy. It’s the same with Guitar Hero and Rock Band.
I think it’s more like the PlayStation 3 and Xbox 360. Both have a lot of great games, and gamers could potentially enjoy both consoles, but for a lot of people, it’s not realistically plausible to buy both.













Since Rock Band debuted for the Xbox 360 and PlayStation 3 last fall, Harmonix has strictly limited the warranty coverage to 60 days and those who had a receipt. Now, they’ve acknowledge a smaller number of manufacturing issues with early units, and from June 30 to October 1 will replace instruments for those without receipts. Afterwards, you’ll need a receipt again, as Harmonix explains: