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	<title>The Tanooki &#187; GameCube</title>
	<atom:link href="http://www.thetanooki.com/tag/gamecube/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thetanooki.com</link>
	<description>Your one-stop source for Video Game news coverage!</description>
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		<item>
		<title>Wii U not compatible with GameCube games or peripherals</title>
		<link>http://www.thetanooki.com/2011/06/16/wii-u-not-compatible-with-gamecube-games-or-peripherals/</link>
		<comments>http://www.thetanooki.com/2011/06/16/wii-u-not-compatible-with-gamecube-games-or-peripherals/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 20:49:19 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Backwards Compatibility]]></category>
		<category><![CDATA[GameCube]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=43250</guid>
		<description><![CDATA[Looks like you'll have to find another way to play your pre-Wii games. <a href="http://www.thetanooki.com/2011/06/16/wii-u-not-compatible-with-gamecube-games-or-peripherals/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-43455" title="useless-gc" src="http://www.thetanooki.com/wp-content/uploads/2011/06/useless-gc.jpg" alt="" width="640" height="360" /></p>
<p><em>Smash Bros.</em> fans who were hesitant to transition to a more modern method of playing will have to make the switch soon: Nintendo&#8217;s Wii U console will not be compatible with those GameCube controllers. In fact, if you&#8217;re one of the fans also preaching that <em>Melee</em> is better than <em>Brawl</em>, you might want to keep a &#8216;Cube or Wii around as well &#8212; GameCube games and memory cards won&#8217;t work with Wii U either.</p>
<p>NOA President Reggie Fils-Aime has gone on record to clarify that the Wii U will only be backwards compatible with Wii titles, not GameCube software. In addition, the GameCube controller and memory cards ports on the Wii are nowhere to be found on the Wii U hardware.</p>
<p>Of course, with increased internal flash storage and expandability via external storage, it&#8217;s not unfeasible that the Wii U could introduce GameCube titles to their Virtual Console offerings in the future. It would certainly be an efficient way of introducing great titles such as <em>Luigi&#8217;s Mansion</em>,<em> Fire Emblem: Path of Radiance</em>, <em>The Legend of Zelda: The Wind Waker,</em>and <em>Super Mario Sunshine</em> to gamers that weren&#8217;t among the nearly 22 million GameCube owners. Plus, we can never buy enough copies of <em>Pikmin</em>, <em>Metroid Prime,</em> or <em>Resident Evil 4</em>, right?</p>
<p><a href="http://kotaku.com/5810081/farewell-gamecube-the-wii-u-doesnt-play-you">Kotaku</a></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>SD Gundam Gashapon Wars being ported to Wii</title>
		<link>http://www.thetanooki.com/2010/03/26/sd-gundam-gashapon-wars-being-ported-to-wii/</link>
		<comments>http://www.thetanooki.com/2010/03/26/sd-gundam-gashapon-wars-being-ported-to-wii/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 11:00:05 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[SD Gundam Gashapon Wars]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=28710</guid>
		<description><![CDATA[Namco Bandai brings over one of the GameCube's final notable titles. <a href="http://www.thetanooki.com/2010/03/26/sd-gundam-gashapon-wars-being-ported-to-wii/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2010/03/25/sd_gundam_wii_port/"><img class="aligncenter size-full wp-image-28711" title="100326gundam" src="http://www.thetanooki.com/wp-content/uploads/2010/03/100326gundam-e1269596635680.jpg" alt="" width="640" height="319" /></a></p>
<p>The GameCube had some terrific titles in its twilight years, some of which have received the so-nicknamed &#8220;Wii-makes&#8221; in order to give the games a little bit more of a fighting chance for commercial success. The latest game to be getting this treatment is Namco Bandai&#8217;s Wii port of <em>SD Gundam Gashapon Wars</em>, originally released a year before the Wii launch and now being ported in Japan on June 24th for ¥3,990.</p>
<p>Just like the original, over 150 Mobile Suits (from all over the <em>Gundam</em> franchise) and over 40 battle fields will be available. You can play through single player mode, survival mode, mission mode, Kimama ni Dungeon mode, and/or four player battle.</p>
<p><a href="http://www.andriasang.com/e/blog/2010/03/25/sd_gundam_wii_port/">Andriasang</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Metroid Prime Trilogy drops graphical effects from the original</title>
		<link>http://www.thetanooki.com/2009/09/09/metroid-prime-trilogy-drops-graphical-effects-from-the-original/</link>
		<comments>http://www.thetanooki.com/2009/09/09/metroid-prime-trilogy-drops-graphical-effects-from-the-original/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 22:30:16 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Metroid Prime]]></category>
		<category><![CDATA[Metroid Prime Trilogy]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=20395</guid>
		<description><![CDATA[Picked up Metroid Prime Trilogy yet? You might want to hold on to the &#8230; <a href="http://www.thetanooki.com/2009/09/09/metroid-prime-trilogy-drops-graphical-effects-from-the-original/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/zGjgfSwOPw0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zGjgfSwOPw0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Picked up <em>Metroid Prime Trilogy </em>yet? You might want to hold on to the originals, if you&#8217;re an OCD collector. It seems that the <em>Trilogy</em> version of <em>Metroid Prime</em> skimps out on some minor graphical details, such as beam effects and water ripples. You may be all, &#8220;Wait, what?&#8221; but the video above should make things more visible. That&#8217;s the GameCube version at the start, and the Wii version around 2:20.</p>
<p>It could very well be that there is a technical reason for the changes (such the moveable arm cannon), but we may never publicly know what those reasons are.</p>
<p>Video by PiccoloCube.</p>
<p><a href="http://www.destructoid.com/gfx-whore-metroid-prime-trilogy-is-slightly-less-sexy-147931.phtml">Destructoid</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>E3 Memories: Nintendo reveals Twilight Princess</title>
		<link>http://www.thetanooki.com/2009/05/30/e3-memories-nintendo-reveals-twilight-princess/</link>
		<comments>http://www.thetanooki.com/2009/05/30/e3-memories-nintendo-reveals-twilight-princess/#comments</comments>
		<pubDate>Sat, 30 May 2009 19:00:04 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[E3 2004]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[The Legend of Zelda: Twilight Princess]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=18771</guid>
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<p>I&#8217;m pretty sure most of us had the same reaction when we finally realized what was being shown on the screen. Remember, presentation slides from earlier events in the year confirmed that a &#8220;WIND WAKER 2&#8243; was in development for the GameCube. On top of that, we had all just gotten used to <em>The Wind Waker</em>&#8216;s cel-shading, and Nintendo had hinted they would consider sticking with the art style if it was favorable among the fans. Link&#8217;s 2003 outing may not have commercially matched that of <em>Ocarina of Time</em>, but the reviews were positive.</p>
<p>Instead, Nintendo went completely the other way, opting for the darker, grittier style of realism with this second <em>Zelda </em>game for the GameCube. Admit it, you were all giddy for <em>hours</em> after seeing that video for the first time.</p>
<p><a href="http://www.youtube.com/watch?v=1NteN19qdHw">YouTube</a></p>
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		<item>
		<title>Wii comes in third in usage, GameCube in sixth</title>
		<link>http://www.thetanooki.com/2009/01/02/wii-comes-in-third-in-usage-gamecube-in-sixth/</link>
		<comments>http://www.thetanooki.com/2009/01/02/wii-comes-in-third-in-usage-gamecube-in-sixth/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 17:00:50 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Nielsen ratings]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=17412</guid>
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	</ul>
<div class="clear"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-17413" title="090102nielsen" src="http://www.thetanooki.com/wp-content/uploads/2009/01/090102nielsen.jpg" alt="090102nielsen" width="480" height="235" /></p>
<p>The Nielson ratings from January through October 2008 are in and it looks like most Americans have yet to trade in their last-gen console and pick up something new and shiny. The PlayStation 2 still dominates video game console usage in the United States, while the Wii comes in third at 13.4% of usage time. It&#8217;s better than last year, when the Wii came in fifth at 5.5%.</p>
<p>But the real kicker is that 4.6% of American gaming time is spent on a GameCube. Who&#8217;s still playing their GameCube? I&#8217;ll tell you who, it&#8217;s the kids whose parents haven&#8217;t caved on the Wii yet AND the <em>Super Smash Bros. Melee</em> addicts who still think the GameCube installment is better and won&#8217;t give up their wavedashing for <em>Brawl</em>.</p>
<p>Sorry, had to. <img src='http://www.thetanooki.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.gamecyte.com/nielsen-ratings-show-wow-ps2-still-on-top-us-gamers-play-more-original-xbox-than-ps3">GameCyte</a><br />
via <a href="http://www.destructoid.com/nielsen-ratings-are-fact-wii-third-place-in-overall-console-usage-116482.phtml">Destructoid</a></p>
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<div class="clear"></div>]]></content:encoded>
			<wfw:commentRss>http://www.thetanooki.com/2009/01/02/wii-comes-in-third-in-usage-gamecube-in-sixth/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PAL box art for New Play Control! Pikmin revealed</title>
		<link>http://www.thetanooki.com/2008/12/31/pal-box-art-for-new-play-control-pikmin-revealed/</link>
		<comments>http://www.thetanooki.com/2008/12/31/pal-box-art-for-new-play-control-pikmin-revealed/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 13:00:56 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[New Play Control!]]></category>
		<category><![CDATA[Pikmin]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=17280</guid>
		<description><![CDATA[How many of you got to play Pikmin on the GameCube? Okay, I&#8217;m preaching &#8230; <a href="http://www.thetanooki.com/2008/12/31/pal-box-art-for-new-play-control-pikmin-revealed/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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<div class="clear"></div>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-17281" align="right" title="081231pikminwii" src="http://www.thetanooki.com/wp-content/uploads/2008/12/081231pikminwii.jpg" alt="081231pikminwii" width="235" height="306" />How many of you got to play <em>Pikmin</em> on the GameCube? Okay, I&#8217;m preaching to the choir&#8230; but how many <em>normal</em> people do you think played it? Not many. To them, the upcoming <em>New Play Control! Pikmin</em> release is just <em>Pikmin</em>.</p>
<p>You don&#8217;t see Capcom making it painfully obvious that they&#8217;re releasing &#8220;Wii-makes&#8221; of <em>Resident Evil 4, Resident Evil 0</em>, or <em>Resident Evil</em>, nor can any passer-by tell that Sega&#8217;s <em>The House of the Dead 2 &amp; 3 Return</em> contains a game from 1998, except with added Wii controls. Even Nintendo&#8217;s own <em>The Legend of Zelda: Twilight Princess</em> for the Wii doesn&#8217;t tout the difference. So picky me would be hesitant to buy (or repurchase, in this case) <em>Pikmin</em> for the Wii if North America&#8217;s packaging looks like its horrid PAL cover you see here. Is there a reason we can&#8217;t just get nice, clean, attractive box art?</p>
<p>Luckily, there&#8217;s that one CD Covers website, and I&#8217;ve got a color printer and some glossy paper to use. Those slip covers come right out.</p>
<p><a href="http://blognintendo.wordpress.com/2008/12/27/high-res-pikmin-wii-port-boxart/">BlogNintendo</a></p>
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			<wfw:commentRss>http://www.thetanooki.com/2008/12/31/pal-box-art-for-new-play-control-pikmin-revealed/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Wii surpasses Nintendo 64 total lifetime sales</title>
		<link>http://www.thetanooki.com/2008/10/31/wii-surpasses-nintendo-64-total-lifetime-sales/</link>
		<comments>http://www.thetanooki.com/2008/10/31/wii-surpasses-nintendo-64-total-lifetime-sales/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 05:41:27 +0000</pubDate>
		<dc:creator>Rhody Tobin</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Nintendo 64]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15874</guid>
		<description><![CDATA[Nintendo 64: 32.9 million Nintendo Wii: 34.55 million That&#8217;s the score so far, and &#8230; <a href="http://www.thetanooki.com/2008/10/31/wii-surpasses-nintendo-64-total-lifetime-sales/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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<div class="clear"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-medium wp-image-15875" title="n64" src="http://www.thetanooki.com/wp-content/uploads/2008/10/n64-300x185.jpg" alt="" width="300" height="185" /></p>
<p>Nintendo 64: 32.9 million<br />
Nintendo Wii: 34.55 million</p>
<p>That&#8217;s the score so far, and the game isn&#8217;t over yet, at least for the Wii. You may remember earlier this year when it surpassed the lifetime sales of the GameCube. This is only two years into the life of the console, too, so it&#8217;s pretty impressive.</p>
<p>There&#8217;s no doubt that Nintendo owes their current success to their efforts to expand the market and target previously ignored demographics. The Wii is well on its way to becoming the best selling video game console in history.</p>
<p><a href="http://gonintendo.com/?p=61193">GoNintendo</a></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Judge orders ban on US sales of Classic Controller</title>
		<link>http://www.thetanooki.com/2008/07/24/judge-orders-ban-on-us-sales-of-classic-controller/</link>
		<comments>http://www.thetanooki.com/2008/07/24/judge-orders-ban-on-us-sales-of-classic-controller/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 07:48:55 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Anascape]]></category>
		<category><![CDATA[Classic Controller]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[WaveBird]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=15152</guid>
		<description><![CDATA[Following Nintendo&#8217;s loss in a $21 million lawsuit by Anascape, Public Enemy #1 Ron &#8230; <a href="http://www.thetanooki.com/2008/07/24/judge-orders-ban-on-us-sales-of-classic-controller/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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<div class="clear"></div>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-15153" style="float: right;" title="080724nosale" src="http://www.thetanooki.com/wp-content/uploads/2008/07/080724nosale.jpg" alt="" width="245" height="288" />Following Nintendo&#8217;s loss in a <a href="http://www.thetanooki.com/2008/05/15/nintendo-loses-law-suit-to-the-tune-of-21-million/">$21 million lawsuit</a> by Anascape, Public Enemy #1 Ron Clark has issued a ban on the US sales of the GameCube controller, the WaveBird wireless controller, and the Wii Classic controller &#8211; all three of which violate Anascape&#8217;s patent according to the ruling. Nintendo will be allowed to continue sales of the Wii Classic controller while the ruling is <a href="http://www.thetanooki.com/2008/06/29/nintendo-takes-appeal-in-anascape-case-to-higher-court/">appealed</a> in a higher court, but the article reveals that Nintendo had previously ceased production of the WaveBird (<a href="http://www.thetanooki.com/2008/01/03/nintendo-calls-it-quits-on-the-wavebird/">which we knew</a>) and the GameCube controller.</p>
<p>For those wondering, Sony did previously license the patent back in 2004, and Microsoft settled out of court. Better snatch up those Classic Controllers while you can or, heaven forbid, you&#8217;ll have to use the Nunchuk configuration in <em>Brawl</em> when your old controllers wear out!</p>
<p><a href="http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=aO_ucYxT3eNw">Bloomberg</a></p>
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<div class="clear"></div>]]></content:encoded>
			<wfw:commentRss>http://www.thetanooki.com/2008/07/24/judge-orders-ban-on-us-sales-of-classic-controller/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nintendo takes appeal in Anascape case to higher court</title>
		<link>http://www.thetanooki.com/2008/06/29/nintendo-takes-appeal-in-anascape-case-to-higher-court/</link>
		<comments>http://www.thetanooki.com/2008/06/29/nintendo-takes-appeal-in-anascape-case-to-higher-court/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 06:45:58 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Anascape]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Legal]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=14655</guid>
		<description><![CDATA[Nintendo may have been denied an appeal, but they&#8217;re not going down that easily. &#8230; <a href="http://www.thetanooki.com/2008/06/29/nintendo-takes-appeal-in-anascape-case-to-higher-court/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-14656" href="http://www.thetanooki.com/2008/06/29/nintendo-takes-appeal-in-anascape-case-to-higher-court/080629reggiepunch/"><img class="aligncenter size-full wp-image-14656" title="080629reggiepunch" src="http://www.thetanooki.com/wp-content/uploads/2008/06/080629reggiepunch.jpg" alt="" width="470" height="294" /></a></p>
<p>Nintendo may have been <a href="http://www.thetanooki.com/2008/06/28/nintendo-denied-appeal-of-21m-lost-lawsuit/">denied an appeal</a>, but they&#8217;re not going down that easily. Following the upholding of a May 14th ruling ordering Nintendo to pay Texas-based Anascape, Ltd. a sum of $21 million, Nintendo of America&#8217;s Charlie Scibetta confirmed that <em>it ain&#8217;t over &#8217;til it&#8217;s over</em>.</p>
<blockquote><p>Nintendo does not agree with the ruling of the trial court on the remittitur motion. Nintendo intends to appeal this case to the Federal circuit court.</p></blockquote>
<p>Yep. This could be a while. Didn&#8217;t we have another never-ending legal battle <em>last summer</em>?</p>
<p><a href="http://gonintendo.com/?p=47862">GoNintendo</a></p>
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