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	<title>The Tanooki &#187; Eiji Aonuma</title>
	<atom:link href="http://www.thetanooki.com/tag/eiji-aonuma/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thetanooki.com</link>
	<description>Your one-stop source for Video Game news coverage!</description>
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		<title>Master Zelda timeline places Skyward Sword before Ocarina of Time</title>
		<link>http://www.thetanooki.com/2010/07/25/master-zelda-timeline-places-skyward-sword-before-ocarina-of-time/</link>
		<comments>http://www.thetanooki.com/2010/07/25/master-zelda-timeline-places-skyward-sword-before-ocarina-of-time/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 03:32:50 +0000</pubDate>
		<dc:creator>Holly Green</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Official Nintendo Magazine]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=35234</guid>
		<description><![CDATA[Aonuma confirms yes Virginia, there is a Legend of Zelda official time line.  <a href="http://www.thetanooki.com/2010/07/25/master-zelda-timeline-places-skyward-sword-before-ocarina-of-time/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p><a href="http://www.thetanooki.com/wp-content/uploads/2010/07/rsz_onmscan.jpg"><img class="aligncenter size-large wp-image-35355" title="rsz_onmscan" src="http://www.thetanooki.com/wp-content/uploads/2010/07/rsz_onmscan-640x477.jpg" alt="" width="640" height="477" /></a></p>
<p><em>Zelda</em> series producer Eiji Aonuma, undoubtedly a top authority on all  things Hyrule, has confirmed in an interview both the existence of a <em>Zelda </em>time line, and <em>Skyward Sword</em>&#8216;s placement in it. The above scan, courtesy of a source at Zelda Dungeon, is from the latest issue of Official Nintendo Magazine and is part of an interview Aonuma, who said:</p>
<blockquote><p>“Yes there is a master timeline but its confidential document! The only people to have access to that document  are myself, Mr. Miyamoto and the director of the title. We cant share it  with anyone else! I have already talked to Mr. Miyamoto about this so I  am comfortable in releasing this information – this title [Skyward  Sword] takes place before <em>Ocarina of Time</em>. If I said that a certain  title was ‘the first Zelda game’, then that means that we cant ever make  a title that takes place before that! So for us to add titles to the  series, we have to have a way of putting the titles before or after each  other.”</p></blockquote>
<p>The fact that <em>Skyward Swords</em> takes place before <em>Ocarina of Time</em> is a no brainer&#8211;SS is said to explain the origins of the Master Sword. But it&#8217;s nice to get another confirmation that a Nintendo-created <em>Zelda</em> time line does exist. Now to figure out where <em>The Minish Cap</em> fits into all of this&#8230;</p>
<p><a href="http://www.zeldadungeon.net/2010/07/skyward-sword-before-ocarina-of-time-in-timeline/">ZeldaDungeon</a><br />
via <a href="http://gonintendo.com/viewstory.php?id=130953">GoNintendo</a></p>
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		</item>
		<item>
		<title>Aonuma keen on having new Zelda playable at E3</title>
		<link>http://www.thetanooki.com/2010/02/03/aonuma-keen-on-having-new-zelda-playable-at-e3/</link>
		<comments>http://www.thetanooki.com/2010/02/03/aonuma-keen-on-having-new-zelda-playable-at-e3/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 18:31:58 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=26286</guid>
		<description><![CDATA[Plus his impressions on playing the game with MotionPlus. <a href="http://www.thetanooki.com/2010/02/03/aonuma-keen-on-having-new-zelda-playable-at-e3/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/wp-content/uploads/2010/02/Zelda-Wii-Clouds-Header1.jpg"><img class="size-full wp-image-26294 alignnone" title="Zelda Wii Clouds Header" src="http://www.thetanooki.com/wp-content/uploads/2010/02/Zelda-Wii-Clouds-Header1.jpg" alt="Zelda Wii Clouds Header" width="608" height="375" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">Eiji Aonuma has been talking up the latest <em>Zelda</em> Wii title like nobody&#8217;s business. Thankfully, he has no plans to stop anytime soon. Aonuma leaked a few more details about the game to Famitsu.</p>
<blockquote style="text-align: left;">
<p style="text-align: left;">I’d like to show something playable. We’ll work hard in order to get you playing it as soon as possible. We’ve progressed in development since last year. At present, the core areas have come into clear view. After actually making it compatible [with MotionPlus], it just feels so natural. Link’s sword and the controller that you’re holding become one. Of course [there will be gameplay that puts an emphasis on the ability to swing your sword freely].</p>
</blockquote>
<p style="text-align: left;">I&#8217;m so glad that MotionPlus is required for the game. I think that&#8217;s a great step in showing that sales figures aren&#8217;t as important as gameplay. Since selling the game without MotionPlus (even if bundled) might deter more casual folks from picking up the game. But naturally, I&#8217;m even more excited that the game will likely be playable at E3.  At this point however, I&#8217;d even settle for a screenshot.</p>
<p style="text-align: left;"><a href="http://www.nintendoeverything.com/32189/">NintendoEverything</a></p>
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		<title>New Zelda Wii will be released in 2010</title>
		<link>http://www.thetanooki.com/2010/01/06/new-zelda-wii-will-be-released-in-2010/</link>
		<comments>http://www.thetanooki.com/2010/01/06/new-zelda-wii-will-be-released-in-2010/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 13:35:04 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
		<category><![CDATA[Vitality Sensor]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=25157</guid>
		<description><![CDATA[UPDATE: Source claims Zelda is slated for October 2010 release. <a href="http://www.thetanooki.com/2010/01/06/new-zelda-wii-will-be-released-in-2010/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/wp-content/uploads/2010/01/Zelda-Wii-Crop-Image.jpg"><img class="aligncenter size-full wp-image-25160" title="Zelda Wii Crop Image" src="http://www.thetanooki.com/wp-content/uploads/2010/01/Zelda-Wii-Crop-Image.jpg" alt="Zelda Wii Crop Image" width="640" height="500" /></a></p>
<p>Despite claims by Zelda producer Eiji Aonuma to &#8220;hope&#8221; to have something ready to show during E3 2010, a Japanese newspaper has confirmed that the next Zelda Wii title will actually see a 2010 release.  The confirmation comes after Nintendo president Satoru Iwata spoke with newspaper Asashi Shimbun about the company&#8217;s plans.</p>
<p>Iwata acknowledged that the sales of Wii have gone down, but stressed the importance of quality software titles, many of which coming from Nintendo are now confirmed for 2010.</p>
<p>The newspaper also claims that the Wii&#8217;s Vitality Sensor controller will be discussed in depth during a July press conference, and will go on sale as soon as possible.  That could be a good thing to give it its own press conference, leaving E3 &#8217;10 for big software announcements and showings.</p>
<p><strong>UPDATE</strong>: According to <a href="http://www.gamespot.com/news/6244984.html?tag=recent_news;title;2">Gamespot</a>, Zelda will be arriving on the Wii this October.</p>
<p><a href="http://kotaku.com/5441242/report-new-zelda-out-by-end-of-2010-first-ds-successor-details">Kotaku</a></p>
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		<title>Zelda director wanted Link&#8217;s Crossbow Training 2</title>
		<link>http://www.thetanooki.com/2009/12/28/zelda-director-wanted-links-crossbow-training-2/</link>
		<comments>http://www.thetanooki.com/2009/12/28/zelda-director-wanted-links-crossbow-training-2/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 13:26:28 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Link's Crossbow Training]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>

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		<description><![CDATA[Eiji Aonuma had hopes for a more in depth follow-up to the Wii Zapper pack in. <a href="http://www.thetanooki.com/2009/12/28/zelda-director-wanted-links-crossbow-training-2/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/wp-content/uploads/2009/12/Link-Crossbow.jpg"><img class="size-full wp-image-24939  aligncenter" title="Link Crossbow" src="http://www.thetanooki.com/wp-content/uploads/2009/12/Link-Crossbow.jpg" alt="Link Crossbow" /></a></p>
<p>Series director for <em>The Legend of Zelda</em> Eiji Aonuma sure has been teasing us with a lot of insider information, and I love every second of it.  Before focusing on Link&#8217;s next Wii adventure title, Aonuma actually wanted to make a sequel to <em>Link&#8217;s Crossbow Training</em>. Anouma spoke about his ambitions with games TM magazine.</p>
<blockquote>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">To tell you the truth, I actually wanted to create Link’s Crossbow Training 2. I thought that we should do something more and better in the field of the first person shooter, based on our experience of the first game. For example, I was thinking that maybe we could intensify the multiplayer mode. The original game was really just a solo game but I thought that we could add a true multiplayer mode with multiple users playing together, from remote areas, over the Wi-Fi Connection.</p>
</blockquote>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">It&#8217;s great to know that someone within Nintendo&#8217;s inner circle of masterminds does want to not only create a FPS but utilize the Nintendo Wi-Fi Connection. Too bad we&#8217;ll have to settle for a new <em>Zelda Wii</em> title. Oh wait,&#8230;that&#8217;s not a bad consolation prize!</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;"><a href="http://www.1up.com/do/newsStory?cId=3177463">1up<br />
</a> via <a href="http://www.nowgamer.com/news/2119/aonuma-wanted-to-make-crossbow-training-2">NowGamer</a></p>
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		<title>Aonuma talks about modern technology in Zelda titles</title>
		<link>http://www.thetanooki.com/2009/11/30/aunoma-talks-about-modern-technology-in-zelda-titles/</link>
		<comments>http://www.thetanooki.com/2009/11/30/aunoma-talks-about-modern-technology-in-zelda-titles/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 18:03:06 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[The Legend of Zelda: Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=23916</guid>
		<description><![CDATA[Zelda's creator comments on the decision to add a train for Link's latest journey. <a href="http://www.thetanooki.com/2009/11/30/aunoma-talks-about-modern-technology-in-zelda-titles/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p><a href="http://www.thetanooki.com/wp-content/uploads/2009/11/Zelda-Spirit-Tracks-train-2.jpg"><img class="aligncenter size-large wp-image-23919" title="Zelda Spirit Tracks train 2" src="http://www.thetanooki.com/wp-content/uploads/2009/11/Zelda-Spirit-Tracks-train-2-1023x878.jpg" alt="Zelda Spirit Tracks train 2" width="635" height="544" /></a></p>
<p>Eiji Aonuma has spoken a lot lately about <em>The Legend of Zelda</em> series, and I have no problem with that! Speaking with Kotaku, Aonuma talked about technology and its role in <em>Zelda </em>titles, as the upcoming release of <em>Spirit Tracks </em>seems like Link&#8217;s most technologically advanced adventure to date.</p>
<blockquote><p>Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes place on land, we needed a new way for players to get around, and felt that the train offered the best sense of exploration and discovery. We don&#8217;t think it feels out of place in the game world. Trains are also a popular mode of transportation in Japan. My children and I still feel a great sense of adventure when we ride trains in Japan.</p></blockquote>
<p>Although the train is still a ways behind what we consider modern-day technology, Aonuma isn&#8217;t opposed to the idea of modern day technology finding its way into a future title.</p>
<blockquote><p>Regarding use of other forms in technology in the future, as long it adds to the overall game experience and is something we feel the player would enjoy, we wouldn&#8217;t be afraid to implement it. As a matter of fact, we have used the Hook Shot in several previous games, which would be considered a very modern type of technology, even by today&#8217;s standards.</p></blockquote>
<p>Technology added here and there is fine and great, but I&#8217;m pretty sure Link&#8217;s acquisition of a bluetooth headset and a jet-pack might anger some fans.</p>
<p><a href="http://kotaku.com/5415217/how-modern-can-zelda-get">Kotaku</a></p>
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		<title>Eiji Aonuma says &#8220;sorry&#8221; to Zelda fans</title>
		<link>http://www.thetanooki.com/2009/11/28/eiji-aonuma-says-sorry-to-zelda-fans/</link>
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		<pubDate>Sat, 28 Nov 2009 14:54:14 +0000</pubDate>
		<dc:creator>Jason Leavey</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=23877</guid>
		<description><![CDATA[Ocarina of Time creator apologizes for an in-game inconvenience. <a href="http://www.thetanooki.com/2009/11/28/eiji-aonuma-says-sorry-to-zelda-fans/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thetanooki.com/wp-content/uploads/2009/11/ZeldaWaterTemple.jpg"><img class="size-full wp-image-23878 alignnone" title="ZeldaWaterTemple" src="http://www.thetanooki.com/wp-content/uploads/2009/11/ZeldaWaterTemple.jpg" alt="ZeldaWaterTemple" width="400" height="300" /></a></p>
<p style="text-align: left;">Although credited as one of the best video games of all time, <em>The Legend of Zelda: Ocarina of Time</em> did have some faults, that is according to the game&#8217;s creator Eiji Aonuma.  &#8220;The Water Temple in the <em>Ocarina of Time</em> was notorious for being very tough to conquer,&#8221; Aonuma told Guardian.  &#8220;I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory. I am very sorry about that.&#8221; Ironically, I just finished re-playing the game, and forgot just how truly annoying that was.</p>
<p style="text-align: left;">Aonuma has been speaking a lot lately about the <em>Zelda</em> franchise, and new MotionPlus-heavy <em>Zelda Wii</em> title.   He also has told <em>Zelda</em> fans to keep an eye on E3 2010, as they are trying their best to have something ready to show. Whether a trailer or just a few screenshots, we&#8217;ll take what we can get.</p>
<p style="text-align: left;">And just a fun fact, according to the article. Aonuma is the leader of a 40-piece band, all composed of Nintendo employees.  Their name? The Wind Wakers.</p>
<p style="text-align: left;"><a href="http://www.guardian.co.uk/technology/2009/nov/25/eiji-aonuma-legend-zelda-interview">Guardian</a> via<a href="http://www.officialnintendomagazine.co.uk/article.php?id=13569"><br />
ONM</a></p>
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		<title>Aonuma to keep working on Zelda series</title>
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		<pubDate>Wed, 26 Nov 2008 21:33:52 +0000</pubDate>
		<dc:creator>Christian Ponte</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://www.thetanooki.com/?p=16549</guid>
		<description><![CDATA[More developers should be like Eiji Aonuma. After serving as the Zelda series director &#8230; <a href="http://www.thetanooki.com/2008/11/26/aonuma-to-keep-working-on-zelda-series/">Continue reading <span class="meta-nav">&#8594;</span></a><h3>Related Posts</h3>
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			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-16550" href="http://www.thetanooki.com/2008/11/26/aonuma-to-keep-working-on-zelda-series/081126aonuma/"><img class="aligncenter size-full wp-image-16550" title="081126aonuma" src="http://www.thetanooki.com/wp-content/uploads/2008/11/081126aonuma.jpg" alt="" width="475" height="290" /></a></p>
<p>More developers should be like Eiji Aonuma. After serving as the <em>Zelda</em> series director from <em>Majora&#8217;s Mask </em>through <em>Phantom Hourglass</em>, Aonuma told Nintendo Power magazine that he would continue working on the series until <em>Ocarina of Time </em>is no longer considered the greatest <em>Zelda </em>game of all-time.</p>
<blockquote><p>I’m happy that a title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it. As someone who is still working on the series, I have mixed feelings about that. Because I haven’t yet surpassed it, I can’t quit. Surprisingly, that simple motivation may be the reason I continue to work on the Zelda series.</p></blockquote>
<p>Even now in the era of <em>Halo</em>, <em>The Orange Box</em>, and <em>Grand Theft Auto IV</em>, 1998&#8242;s <em>Ocarina of Time</em> ranks above all on sites like Game Rankings, and Aonuma will keep making <em>Zelda</em> games until <em>OoT </em>is bumped to #2 by one of his. Now <em>that&#8217;s</em> what we gamers like to hear.</p>
<p><a href="http://www.nintendowiifanboy.com/2008/11/26/aonuma-cant-quit-zelda-until-he-beats-ocarina-of-time/">Wii Fanboy</a></p>
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