As I mentioned yesterday, PAX 2010 was a great opportunity to check in on games from earlier this summer, and virtually the first for at the event was Kung-Fu Live. Stationed near the entrance at the lobby, they were kind of hard to miss, especially with the throngs of fans visiting to test it out. Stopping by the booth didn’t show me anything I didn’t already see in the private demo Jason Leavey and I were privy to at E3 2010, but it was fun seeing others enjoy it (especially the one PAX attendees were calling the “hip hop ninja“, a nickname I believe has already been taken). Even funner for me has been seeing all the glowing reviews come out now that the fans seem to have given their approval. It was kind of lonely out there in Google land when Jason and I put out our good vibes on this game, but only now have the bigger outlets followed through. I’m happy for Virtual Air Guitar Company but of course understandably smirking just a little inside. This game is Kinect without the Kinect, before it’s even on the market. Kung-Fu Live uses technology already available by utilizing the PS Eye. And um, yeah, it let’s you wear costumes and use weapons. Debate over, Kung-Fu Live wins.
Another thing that gives me great joy about supporting this game is how awesome the guys are who had a hand in making it. In the promotional materials I’ve thus far spotted their managing director, who was there to give Jason and me the E3 demo, and their PR director, who was at both E3 and PAX (and has one helluva a high five, if I may say so myself). I’m also impressed with said PR director’s memory, because for as many people as there were darting in and out of E3, he not only remembered me, he also knew about our PAX video post, and then handily directed me to the theatrical trailer (above), and the new screen shots and gameplay demo video (below). Enjoy!




