
The latest Iwata Asks segment on Nintendo’s official website is all about Super Mario Galaxy 2. With the game on the horizon, Shigeru Miyamoto and Satoru Iwata spoke a bit about different elements of the sequel, and what was different about developing the title over previous Mario games.
One interesting aspect heavily discussed is “resonance.” If an aspect of the game doesn’t resonant with the audience, then it can’t benefit from being included in the game. This aspect was heavily discussed with it came to including story, in-game movies, enemies and gameplay with Galaxy 2. In fact, Miyamoto and producer of the title Yoshiaki Koizumi had a lengthy four hour conversation about how much story to include, or not include, in game.
Another interesting note for the extreme Mario players is a revamped tutorial system for Galaxy 2. Miyamoto said he always struggled when creating a Mario title’s tutorials because while he knew newcomers would need them to know how to play, series veterans would want to jump into the game. With Galaxy 2, Miyamoto created the Tip Network, a separate entity that can be bypassed by the more advanced players. The game is said to be more difficult than its predecessor, another reason why Miyamoto’s team suggested including a DVD for beginners (bundled outside of the U.S. with the title).
Lastly, Galaxy 2 is about 20% larger than Galaxy 1, with some levels so difficult, even Miyamoto himself pounded on his table out of frustration!
To read more between Miyamoto and Iwata, check out the entire Iwata Asks segment below.



