Greenberg: Third party struggle on Wii won’t happen with Natal

Xbox’s Aaron Greenberg has gone on record to point out that third party Wii developers have had a hard time finding success on the Wii. In the latest issue of Edge, he explains:

“Over 70% of third parties that are selling games today are actively making games for Project Natal. That’s impressive for something so new, that doesn’t even have an installed base yet. A couple of things play into that: People know we’re a software company, we have the best tools and internal support; and second, people who buy Xbox 360 buy a lot of games. Third parties have really thrived on our platform. Look at Wii – while it’s done really well, third parties have struggled, so we’ve left a lot of room for people to believe in the ecosystem, and Natal is a part of that.”

To be fair, a lot of those third parties developing for the Wii were working with relatively new control interfaces when the Wii first launched, experimenting with the motion gestures and trying out ideas. It just so happened that those publishers decided to release those experiments to retail, and the shovelware just snowballed. While Natal is different enough to also be considered a new interface, I’m sure a lot more publishers have figured out what works and what doesn’t in regards to motion control. We should see a higher standard of games with the Natal launch.

CVG

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About the Author: Christian Ponte

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  • http://www.facebook.com/paul.martin4 Paul Martin

    I disagree. Seeing as they've figured out things for Wii, it doesn't mean that it translates directly to Natal. Wii has a control device which was the primary thing that they had to figure out. Learning how to make games for motion of any kind, sure, that's done. But it doesn't mean that the whole thing is going to come easily. There is a whole new set of issues with the Natal interface.

    Third parties have only themselves to blame, when it comes to the Wii. Create truly compelling content, and a lot of it, and it would work. People forget that Microsoft is ONLY Third Party games: They purchased gaming studios to build their own games.

    Of course I could likely write a book about it, as we all could, so I'll just stop there.

  • crakkie

    Yeah, I'd agree with Paul. This isn't the same toolbox that devs have with the Wii, and they will make some experimental mistakes.

    I'd say the lessons from the Wii might be more directly applicable to Move, but from the demos it looks like Sony hasn't learned anything. No one wants to stand there and punch in the air for a 2 hour gaming session. Tacking on a couple of pointer controls to an existing title isn't really a game changing move, no matter how accurate the pointer is. Half of their demos were primarily using the Eye.

    Nothing to do but speculate until Natal's big software reveal. Then we'll see how much they've “learned”.