It has been years since SEGA released a Sonic game with as much anticipation as Sonic The Hedgehog 4 is receiving. The episodic WiiWare title will launch it’s first installment this summer on Wii, PS3 and Xbox 360. I’m excited to see Sonic go back to it’s roots as a 2D side-scrolling platformer that’s focused solely on high speed fun.
The Official Nintendo Magazine of Europe has asked its forum members to pose questions to Sega’s Takashi Iizuka, the Project Lead for Sonic The Hedgehog 4. Iizuka was the Director of Sonic Adventure as well as the Lead Game Designer for NiGHTS into Dreams.
Iizuka discusses the possibility of Tails making an appearance in the series, as well as decision to use the WiiWare format as opposed to a full game disc. He manages to dodge rumors regarding Super Sonic appearing in the series and the questionable foresight of future 3D Sonic games.
Here are some questions asked by the ONM UK community forum members, extracted below.
How long has Sonic The Hedgehog 4 been in development and how has the approach for designing a downloadable game differed from the way you design other Sonic games? – MK Skillz
Takashi Iizuka: About a year including concept development. As this is a downloadable title, the data size and price is very different from a packaged title. We just focused on old school classic game content to minimise data size and price.
Were you inspired by the success of New Super Mario Bros on both Wii and DS? In terms of giving the retro fans what they wanted? – FlibyFlow
TI: At first we weren’t aware of it. At the beginning of the development we wanted to create a downloadable exclusive title but knowing that the Wii version of New Super Mario Bros. has become a major hit in Japan and also around the world, it encouraged us as even now 2D platform action is loved by a lot of people.
Continue to ONM UK to read the entire interview.