
We all know the drill by now. Field. Explore. Dungeon. Special item that paves your way to next mission. Gargle. Rinse. Repeat.
Well apparently that isn’t the way things are going down in the next Legend of Zelda installment. Says series producer Eiji Aonuma in an interview with IGN:
“We’re making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you’re exploring a field, you go to a dungeon, you conquer it and return to the field. We’re looking at altering that traditional flow. That’s all I can share, and I can’t say more until E3 next year.”
He also confirms that the title will utilize the improved controls, saying:
“We’re taking advantage of MotionPlus. It’s become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people.”
No word on whether said MotionPlus, coupled with the sword and bow play on the game, will relate at all to the mysterious figure (said to look a lot like the Master Sword’s classic design) and Link’s apparent lack of weaponry in the Wii Zelda’s concept art released at E3 2009.
