Spector addresses Epic Mickey concept art/ screenshot differences

Epic Mickey If you’ve been following the developments of Disney Epic Mickey, you were likely blown away by the initial concept art for the title.  However, if you’ve seen some of the recent screenshots, you may have been stratching your head.  Warren Spector addressed those corcerns when speaking with 1UP.

There are a couple aspects to that. I think I’ve mentioned before, that I’m a big believer in finding out where the line is by pushing past it. There are lines that are on every project; every project exists in a creative box. For most of my games, I create that box and the team has to sort of work within it. In this case, there’s a creative box that I create, and there’s the creative box that Disney overlays on that. I know where my lines are, but I don’t know where Disney’s are. I had a lot of stuff generated that was very specifically designed to be provocative and to cross that line. I know it’s too far — or is it? You tell me. So it forces a confrontation or a decision. Some of what you saw was beyond the line, and so I learned something from it. Some of it was early design ideas that are no longer relevant. Some of it is stuff that’s still in the game, and I’m not saying what.

I think I’m in the camp that thinks his concept designs were nothing short of jaw-droppingly gorgeous.  I know much of the detailed in the concept art simply isn’t possible on Wii, but some of the screenshots we’ve seen seemed to be overly cartoonish.  I’m hoping the game finds a common link between the two.

1UP

EpicMickey

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About the Author: Jason Leavey

Baltimore, MD
  • http://brhefele.brainaxle.com Brian

    Yeah, not really feeling it… Seems like they realized they couldn’t do exactly what the concept art was, so they gave up entirely. A lot of the feeling seems to be gone.