Ghostbusters artist wants recognition, gets little

bustin-ghosts

Have you ever heard of Dan Schoening? Probably not, and it’s not surprising. He’s a fairly accomplished artist, whose designs have been used in, among other things, the Wii version of the Ghostbusters game. Mr. Shoening is not happy, however. You see, he was promised an inclusion in the game’s credits, but his name is nowhere to be found. Dan Borth, CEO of Red Fly, the company responsible for developing the Wii version of the game, is well aware of this, and issued a statement regarding the matter on his blog.

After Sony, Vivendi, Atari all got their credits we had few spaces for ourselves and the others who worked on the games with us — Zen Studios, War Drum studios, etc. Many people didn’t make it and they worked many, many more hours on this game than Mr. Dan I can assure you. Does that make it right? No it doesn’t. That’s just how it played out.

So, essentially, his excuse is that there somehow wasn’t enough room in the credits for everyone who worked on the game, and it’s not such a big deal that Shoening’s name was omitted, because lots of names were omitted. Really. Borth did go on to thank Shoening for his contribution to the game, and to apologize because Borth does admit that Shoening really was promised a credit in the game. Still, it may have had more of an impact without the explanation.

True Game Headz

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  • darksteel
    I think not enough room in the credits is some pretty big BS. Are they trying to tell me that on this disc, they simply used up 99% of the CD capacity and including more credits would make the game too big? This is one of the stupidest gaming industry things I've ever heard.
  • guppy06
    "Not enough room in the credits?" Can't they take a cue from Hollywood and its unions and, say, make the credits longer? Or shall we go back to the Bad Old Days where contributors had to hide their names in the game as Easter eggs?
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