Weekly Nintendo Shop Update for June 22nd, 2009

art-style-boxlife

Any week with a new Art Style game is a good week. This week, the DSi gets Art Style: Boxlife. Cut and fold pieces of paper to make boxes. For extra fun, you can earn different items to customize your character’s appearance or stick in his “miniature garden,” which I hope isn’t supposed to be some kind of weird sexual innuendo.

Over on the Wii, WiiWare has an update of the DS game Neves (which is all about silhouette puzzles), Drill Sergeant Mindstrong (which is all about boot camp-themed minigames), and Family Mini Golf (which is all about one turtle’s struggles with its own sexual identity. Or miniature golf. Whatever.) As for the Virtual Console, today’s release is Super Smash Bros.! SimEarth: The Living Planet. Check past the break for full descriptions of all of these games.

DSiWare

  • Art Style: BOXLIFE™ (Nintendo, Players: 1, ESRB Rating: E 500 Nintendo DSi Points™)

WiiWare

  • Drill Sergeant Mindstrong (XSEED Games, Players: 1-4, ESRB Rating: E10+, 800 Wii Points™)
  • NEVES Plus™ (YUKES Company of America, Players: 1-4 ESRB Rating: E, 600 Wii Points)
  • Family Mini Golf (Aksys Games, Players: 1-8, ESRB Rating: E, 500 Wii Points)

Virtual Console

  • SimEarth™: The Living Planet (TurboGrafx16 CD-ROM, Hudson Entertainment, Players: 1, ESRB Rating: E, 800 Wii Points)

NINTENDO DOWNLOAD: CUT STRAIGHT TO THE FUN WITH PAPER, PLANETS, PUZZLES, MIND GAMES AND MINI GOLF

June 22, 2009

Familiar activities get a funky boost with this week’s additions to the Wii™ Shop Channel and Nintendo DSi Shop™. A trio of fresh WiiWare™ titles will have players wrapping their minds around unique puzzles, entertaining brain drills and awesome mini-golf courses. A new Art Style™ game for Nintendo DSiWare™ turns cutting paper into a cool hand-held gaming challenge. And simple things like air and weather conditions become exciting game elements in the latest classic offering on the Virtual Console™.

WiiWare

Drill Sergeant Mindstrong
Publisher:
XSEED Games
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Language, Mild Violence
Price: 800 Wii Points™
Description: Line up and get ready to use your mind. Drill Sergeant Mindstrong is a party game that allows up to four people to play at once. Players become boot-camp trainees under the tough Drill Sergeant Mindstrong, going through mind-boggling, mind-training games. The rules are simple, but concentration and quick thinking are key. Become the top boot of your class and earn promotions based on your efforts. This game is best played with friends and family.

NEVES Plus™
Publisher:
YUKES Company of America
Players: 1-4
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description:Try your hand at the newest puzzle craze to come out of Japan, NEVES Plus!Enhanced for WiiWare, NEVES Plus not only retains all the simple, mind-bending tangram-based game play from the original Nintendo DS™ version, but also includes new multiplayer modes wrapped up in an Egyptian theme. This time, you and up to three others can work together to move, rotate and flip the seven Lucky stones into each of the 500-plus silhouette puzzles. You can also challenge one another in new multiplayer modes such as Versus, Speed, Lucky Number and Party Mode. Whether you play every mode by yourself or with friends, NEVES Plus is set to charm you with harder-than-they-look silhouette puzzles.

Family Mini Golf
Publisher:
Aksys Games
Players: 1-8
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Daddy, Mommy, Sarah and Billy are back for some mini-golf action. Play through multiple golf courses that contain obstacles ranging from bumpers to speed ramps to fans and more. Up to eight players can play together using a single Wii Remote™ controller. You can download new courses to expand your fun-filled mini-golf experience, creating even more complex and difficult challenges to overcome. Can you conquer all the courses and become the mini-golf champion?

Nintendo DSiWare

Art Style: BOXLIFE™
Publisher:
Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: Climb the corporate ladder in the world of BOXLIFE using your wits and… paper? Use the Nintendo DSi™ stylus to cut and then manipulate the paper into a box shape. Be careful-if you’re not efficient with your cuts, you’ll waste paper and be penalized. R&D mode teaches you new patterns and challenges you to complete various ranks, while FACTORY mode gives you the chance to earn money by making as many boxes as possible from an endless sheet of paper. Success in each mode brings its own reward: Clear ranks to earn a promotion, change your character’s appearance, and use your earnings to acquire new items for your character’s miniature garden. With this game’s stylish graphics and catchy sounds, thinking inside the box isn’t such a bad thing.

Virtual Console

SimEarth™: The Living Planet
Original platform:
TurboGrafx16 CD-ROM
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone) – Violent References
Price: 800 Wii Points
Description: An entire planet becomes your laboratory in this large-scale simulation game. Players help foster new life and promote its evolution into life forms of higher intelligence. Guide civilization along the path of evolution until it can achieve Exodus, the ultimate goal of settling on another planet. The basic challenge of the game is to maintain a comfortable environment for the life forms by adjusting atmospheric and geological parameters. Small organisms called Prokaryote and Trichordate will grow and evolve into a multitude of life forms. Making a drastic change is a recipe for disaster. The key to success is making small adjustments and watching how the life forms react. SimEarth also includes planets with environments different from Earth, such as Mars and Venus. Try your hand at terraforming these planets with harsh conditions and creating a world where life can thrive.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visitWii.com or NintendoDSi.com.

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  • guppy06
    Yeah, I'm well aware that the downloadable PSX library also sucks, and sucks harder than our VC library, but recent efforts like FFVII make it seem like they're at least trying. The Virtual Console was Nintendo's original idea, miuch like the Wii's motion control to begin with, and it's what had quite a few people excited for Wii's release, but it's just been Monday after Monday of letdowns in practice. Our recent big release of Majora's Mask was pretty much a phone-in when you consider it was already emulated on the GameCube for the most part. And the current pattern seems to be that it's only once a quarter or so that they release a game that makes people sit up and take notice.

    I picked up Sonic's Ultimate Genesis Collection because the VC still isn't giving me my Phantasy Star 1 fix (this is only the third time it's been released in the states, and the GBA version was buggy). More Genesis games than you can shake a stick at, and still far more Genesis games than have been released on the Virtual Console. Heck, the Genesis collection has more Master System games than the Virtual Console.

    And now that I think about Sonic's, it makes me wonder what's going on behind the scenes with the VC. Why does it make sense to Sega to pay for the production and manufacture of this collection and price it for only $30 (until it lands in the bargain bin) when all those games could be put on the VC, selling $5 to $8 or more each with what should be practically no overhead? The only explanation I can think of is that Nintendo is deliberately trying to keep these VC releases as small and uninteresting as possible, for reasons beyond the ken of mere mortals.
  • "Or, for $4 more, I can go over to the competition and download Final Fantasy VII. Sony’s still talking up that one in my inbox."

    Or for two dollars less than that, you can get Ocarina of Time on the Virtual Console. :P If you're trying to make the case that the library of PS1 games on the PlayStation Network is better than the library of Virtual Console games on the Wii, you're going to be fighting a losing battle there. :P

    But yeah. Japan gets everything, etc. That part is true. :P
  • guppy06
    Sim Earth?

    Or, for $4 more, I can go over to the competition and download Final Fantasy VII. Sony's still talking up that one in my inbox.

    Hmm...

    And what did Wii owners in the Land of the Rising Sun get last week? Why, look, it's Final Fantasy II! They already got the first one a month ago.

    But we get Sim Earth, and on the TG16 at that. It's almost as if suspects the $2 price difference between the TG16 and SNES versions would harm sales of a game that's already not very high on anybody's "must own" list.

    Seriously, what is this? Some sort of cultural phenomenon, real or perceived by Nintendo, that us gaijins just aren't interested in teh old skool, even though we're the ones that kept the company afloat during the N64 years? Is it that we're seeing more WiiWare than the Japanese (which we aren't)? I just finished filling out my survey on the DSi, Nintendo seems really worried about Apple, are they worried that having a Virtual Console that's just too darned interesting will keep them from competing with the iPhone or whatnot? Is Nintendo holding back on the Virtual Console in an effort to make the Wii seem more accessible by turning off the oh-so-scary hardcore gamers?

    I'll freely admit that there aren't that many WiiWare or DSiWare games that have piqued my interest, mostly because I have an MMORPG occupying my time and a back-catalog of older games on physical media I'd like to catch up on, but I certainly don't begrudge Nintendo for trying to push newer content from up-and-coming developers, especially to an audience that may not have touched a video game since the 2600. But why must this be at the expense of the products that I am interested in? Yes, the people who manage Nintendo for the Americas aren't the same people who manage it for Japan, but I should think that different would manifest itself mostly in which titles are chosen to be offered, not whether or not to offer games to begin with! The difference in the number of WiiWare titles is about 20, but the number of VC games still differs by over 100!

    It's just as well, I suppose. I should be saving my disposable income to pay for the repair service my Wii needs. I'm getting black specks in my picture.
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