E3 2009: Sakamoto says Other M’s E3 trailer explains game perspective

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Confused about how the camera works in Metroid: Other M? Yeah, me too. Yoshio Sakamoto recently talked about the game’s perspective, along with issues like balancing Metroid‘s sense of adventure with Team Ninja’s knack for action, the fate of Metroid Dread, and the game’s gorgeous cinematics.

How do the third-person and first-person action coexist? 

Yoshio Sakamoto: Unfortunately, I can’t give you details on how the perspective is going to be used in the game either, but if you take the time to really dissect the trailer, you should get a pretty good idea of maybe how the game is going to play. Our goal ultimately is to create the ultimate Metroid experience so really pay attention to the trailer and I think it should give you some good impressions. That said, though, development is progressing at a pretty good pace, so I’m think I should be able to supply a demo for you guys to experience pretty soon.

Head over for more of the Sakamoto interview!

IGN Wii

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