Looking for more Fragile info? It seems that three key members of the development team (Producer Kentarou Kawashima, Art Director Keiko Harada, and Main Programmer Munehito Yasui) sat down at a conference recently to share their thoughts on the development of the game. Some interesting key points came out the session, listed below.
- Fragile has been in development for about 2 years, and has become an expensive project over time.
- Original game would have been set in the winter (it’s now in the summer), and the main character would have been a Treasure Hunter, shown above.
- Yasui didn’t like the battle system early on, and initially suggested a game consisting entirely of ruins exploration.
- The game will take 30 hours to beat, time which Kawashima sees as precious to the gamer. He intends to make it memorable.
- A ton of work has gone into atmospheric and environmental sounds – the developers visited real locations to experience sounds for themeselves.
You can of course check out more of the translation below at NeoGAF.
Dengeki
via NeoGAF, Wii Fanboy



