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Nov 26 2008

Eidos sorry for game-breaking Tomb Raider glitch

Published by Christian at 2:46 pm
Tags: Eidos, Tomb Raider Underworld, Wii

Here’s what a certain part of the Coastal Thailand level in Tomb Raider: Underworld should look like. As found out earlier this week, it’s not always there. Responding to the discovery of this game-killing glitch, Eidos has apologized for the imperfection slipping through the cracks.

We are aware of a bug which is present in the Nintendo Wii version of Tomb Raider: Underworld. We would like to stress that this is an extremely infrequent bug, however on the rare occasion that it occurs; it affects the presence of a lever in the Thailand level of the game and prevents progress beyond this level. Eidos sincerely apologies to anyone who has experienced this frustrating problem.

The quality of our games is paramount to us and the Nintendo Wii version of Tomb Raider: Underworld went through three separate QA testing departments prior to release. Regrettably anomalies such as this do occur occasionally in videogames despite the best efforts by publishers to avoid them. The good news is that it is not an unsolvable bug, so if you encounter it and it persists please visit www.eidosinteractive.co.uk/support/worldmap.html.

See that? It’s a link to tech support. They’ll tell you to use the replacement save file, or revert to the most recent save and hope it doesn’t happen again. No disc replacement programs here, folks.

Kotaku, QJ.net


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