World of Goo is deservingly successful
If you’ve been paying attention, you probably know by now that World of Goo is an indie game made by a two-man team called 2D Boy. The original concept is by Kyle Gabler, the ‘first’ half of 2D Boy, who quit his job at EA to create games his own way. After partnering up with Ron Carmel, they worked out of coffee shops, going forever deeper in debt, to eventually release World of Goo. The end result? Money. How much money? Well, they won’t say, but Gabler is dropping a hint.
When we started this indie thing it was a risk. We didn’t know if we’d make money. We were working off of savings and if everybody hated our game we would be crushed financially and emotionally. But we can finally say that, two years after leaving our jobs, we are better off financially and emotionally than we would have been had we stayed at the same company where we were working.
After playing World of Goo, I want these guys to become billionaires. They deserve it.
