May 07 2008
Protothea flies onto WiiWare
Ubisoft has announced that it is bringing its PC shooter from 2005 over to WiiWare. No pricing details have been revealed, but the game is expected to land right around the launch of the service. The Wii version will utilize the Wiimote and Nunchuk (obviously), and separates itself from most shooters by giving the enemies a little AI to move them out of predictable patterns and change the experience every time you play. I happen to like patterns. If you’re like me and this doesn’t suit your fancy, something tells me you might be able to find another shooter in the WiiWare line up. Or another 20. Ubisoft’s press release after the break.
Ubisoft Announces Protöthea™ WiiWare™ Title [05.06.08]
SAN FRANCISCO - May 6, 2008 -Today Ubisoft, one of the world’s largest video game publishers, announced that Protöthea™ will be available in May for WiiWare™ in North America - Protöthea is rated “E” for Everyone.
Protöthea, Ubisoft’s exclusive WiiWare launch window title, is a 3D top-down vertical scrolling shooter game putting players in complete control of a last-generation spaceship via the Wii Remote™ and Nunchuk™. The easy-to-play game introduces new concepts to a beloved classic game style while mixing genres and utilizing the full capabilities of the Wii™ system, from graphics to controls.
“Ubisoft is excited to bring Protöthea exclusively to the platform and we feel it’s a must-have WiiWare title,” shared James Regan, vice president of third party operations, Ubisoft. “Protöthea really reminds me of some of the best arcade games, with the Wii Remote as an added dimension. It’s just a flurry of fast-paced action that anyone can simply pick up and enjoy.”
The compelling storyline immerses players into an adventure where they will need to destroy an asteroid called “Maqno 01″ and sabotage the plans of a political faction called “The Core.” Players will quickly jump right in and guide their ship through multiple missions on futuristic planets where enemy AI is dynamic and will change based on the player’s actions - so there are no predictable enemy paths, and therefore always a different game play experience. Players will have a wide range of eight different air-to-air weapons and two different air-to-ground bombs at their disposal, and can attack however they choose. In addition, there is a special power that decelerates time, allowing players to easily avoid enemy fire while they are able to move rapidly and attack enemies.
Protöthea is developed by Sabarasa & Digital Builders and published by Ubisoft. For more information, please visit www.ubisoft.com.
5 Responses to “Protothea flies onto WiiWare”
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awh dam, you really should be clearer in your description, i thought you were talking about an fps, thats all we need another rail shooter. Thats the same as xbox live arcade, its just filled with rail shooters.
No it’s not Raven. XBLA has a lot of different games, that’s its problem. It mixes new IP’s with retro titles, whereas the Wii has the VC and WiiWare.
I own somewhere around 8-9 XBLA games, all different.
I honestly think that the combination of VC and WiiWare will blow XBLA out of the water. I only own Double Dragon on XBLA =P
now, it’s just a matter of time before we find out for SURE whether or not Nintendo will be releasing some sort of extra storage device or a way to use flash drives or something…I know it was mentioned, but nothing was for sure the last I heard.
no no i don’t mean wiiware will be the same, i just mean that most of the original titles are rail shooters, check xbox live there are more rail shooters then any other type of game. I mean some are better then others but you can only do so much with them.
I was simply disspointed as i thought this was going to be an FPS through wii ware but alas i was wrong :(