Classic controls crippled for Mario Kart

mariokartcontrollers2.jpg 

In an official press release Nintendo revealed that controlling your Kart with either the GameCube or classic controller could come with a price.

Classic Controller: Mario Kart veterans can let their thumbs do the driving with the Classic Controller. However, players cannot perform certain moves with this control scheme.

Nintendo GameCube™ Controller: Experienced Mario Kart fans may also enjoy this familiar scheme, although some maneuvers cannot be performed.

No word as to what exactly is limited, but there was talk from some early play time with the game that the mid-air trick system wasn’t available for these more standard control schemes. While better than “unable to turn left” or “no accelerator function”, this is still a major omission. I wouldn’t have believed it, had it came anywhere but straight from Nintendo. Full fact sheet after the break.

KEY INFORMATION
The worldwide race is on with a whole new set of tricks, tracks and ways to play.

  • The Wii Wheel transforms the Wii Remote™ controller into a steering wheel that feels natural in anyone’s hands, while the Wii Remote and Nunchuk™ controller offer a classic control style for the Mario Kartveteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.
  • Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wiilets players race with their personalized Mii™ characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.
  • Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kartrace yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.
  • Cruise new tracks and arenas or tour classic courses from Super Mario Kart™, Mario Kart® 64, Mario Kart®: Super Circuit™, Mario Kart®: Double Dash!!™ and Mario Kart® DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.

Game storyline: Drawing on courses and battle arenas from every game in the series – not to mention tons of new ones – the true king of the Mushroom Kingdom racing circuits will finally be crowned.

How to progress through the game:Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas.

Characters:Nintendo favorites Mario™, Luigi™, Peach™, Yoshi®, Donkey Kong®, Wario™, Bowser™ and Toad™, plus a host of new faces-including your own! Get into the game and put your Mii™ character behind the wheel.

Special powers/weapons/moves/features: Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kartsuccess. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie.

Control: Mario Kart Wii is compatible with four different control schemes, so players can customize how they want to play:

  • Wii Remote Controller (with or without Wii Wheel):Steer by tilting the Wii Remote left and right. Or snap the Wii Remote into the Wii Wheel to transform it into a steering wheel for an intuitive, motion-based control scheme.
  • Nunchuk Controller:Steer with the Control Stick on the Nunchuk and use the Wii Remote to accelerate, perform tricks and drift.
  • Classic Controller: Mario Kart veterans can let their thumbs do the driving with the Classic Controller. However, players cannot perform certain moves with this control scheme.
  • Nintendo GameCube™ Controller: Experienced Mario Kart fans may also enjoy this familiar scheme, although some maneuvers cannot be performed.

Nintendo Wi-Fi Connection:There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.

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  • It’s a shame that they phrased it in such a way that it sounds lacking, but all of the control schemes have already been verified to have full functionality.

    I believe the excluded maneuvers that are mentioned for the Classic and GCN controllers are the motion controls that induce trickery/boost. These controllers obviously do not have any motion sensing capabilities, but the in-game actions are still perfectly in-tact by using the D-Pad.
  • WolfeatingRaven
    nooooooo, thats not fair, i wanted to use my gamecube controller, i sware the wiimote controllers better be nothing short of perfect.
  • Pete
    @drew
    thats what i thought too... but i can't imagine what else it could be. Why must Nintendo by so cryptic? I hope its nothing major...
  • drktrpr1
    Fair enough, Christian.
  • Robert
    MKDS's WiFi was great (aside from cheaters). I hope it's the same for MK Wii.
  • Ryan
    @ Christian
    You hit the nail on the head!
  • Good. Maybe the self-appointed hardcores will finally embrace the Wii Remote.

  • Drew250
    I'm sure Matt @ IGN has mentioned that you can perform mid-air trick and wheelies with the classic and gamecube controllers so who knows what this could be referring to?
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