Mar 18 2008
Nintendo blames 1.4 million Brawlers for lagging online
Nintendo doesn’t have nearly the online expertise that some of its competitors have acquired, so a little naivety can be expected in setting up the hardware to get a game going smoothly online. You know, being able to handle massive bandwidth and server load - things like that. However, when your “practice runs” are Pokemon Battle Revolution and Mario Strikers Charged, it’s hard to get a large enough audience to prepare for Super Smash Bros. Brawl. A spokesperson cited pipeline strain as behind the lag and disconnect problems encountered with the game.
“As with the launch of any online-enabled game, especially one as popular as Super Smash Bros. Brawl, everyone wants to play at once. This puts a strain on the pipeline. We have seen improvements in online play performance every day since launch.”
Here’s hoping this serves as a prep run for getting Mario Kart Wii online with few problems next month.
4 Responses to “Nintendo blames 1.4 million Brawlers for lagging online”
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Thankfully, I haven’t had any problems with lag in SSBB, but I since I have only played 2 online brawls, (the rest have resulted in error messages), I can’t say if any other online battles will be without lag…:(
It’s been about 2:1 unlagged games to lagged games. That being said, sometimes it’s really hard to connect to games.
They better fix it. I can rarely connect to games to play, and when I play with friends it is unbelievably laggy.
Really screwed me over in a tournament D:
I wish that the service would actually test the connections before the match, and possibly give the user who has a slow connection a warning message.