
Where did the concept for a game based on measuring one’s weight come from? Shigeru Miyamoto’s weight obsession, naturally:
I just thought having relationships like that within the family would be ideal. I know this may sound a bit extreme, but measuring your weight is fun, and there are ways to keep fit when thinking along those lines. Though we were trying to move in that direction, we couldn’t decide on what the next step would be and work came to a virtual standstill – until, that is, a staff member bought two scales, and found that it was pretty good fun to step on both of them at once and try to balance on them evenly.
I’m starting to get the feeling that Miyamoto is one of the world’s worst bosses in the early stages of development. By his own admission, he gives his team a very limited and vague guideline and then sends them off to work on it. Granted, his games are always successful, and many of his pupils develop into very capable directors. So maybe there is some method in his madness.


