Dec 14 2007
How Okami Wii came to be
A steady flow of interesting posts are coming from Capcom’s corporate blog. This time we are invited to take a look at how Okami Wii was born, and how it’s grown since then.
So at the same time, we started thinking of several “what if?” statements. What if we took a second shot with Okami’s content on another console? A platform people were repeatedly asking for it on? A platform that could help with some of the core mechanics of the game? And now that it was already semi-known and loved for sure by the media, it’s no longer technically a new IP. It really deserved a second chance. Thankfully, others in our organization felt the same way.
The whole thing is well worth your time, it gives a very interesting perspective into the business side of the video games, and a look at the challenges faced when porting a game.
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