Retro Studios president and CEO, Michael Kelbaugh, and game director for the Metroid Prime series arc, Mark Pacini, spoke at the 2007 Montreal Games Summit about the development of the trilogy and how each game came to be. Said Kalbaugh:
“We started in 1999 with about, at the apex of Retro Studios, about 120 employees. By 2000, we were working on four projects — that’s a pretty short time to ramp up so quickly and be working on so many projects. And honestly speaking, we did a few things wrong. By the end of 2001, all of the projects other than Metroid Prime were cancelled.”
You can head on over to read up on the whole development process, and how factors such as Shigeru Miyamoto, Super Metroid, A Link to the Past, and the Revolution controller changed the path of the Prime series forever.

