Miyamoto solves multiplayer Mario dilemma

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The latest “Iwata Asks” discusses the challenge of bringing simultaneous two-player modes to Mario platformers, and how Miyamoto believe he’s finally figured it out with Super Mario Galaxy.

Iwata: So, with the creation of the Co-Star mode do you feel that you’ve finally successfully solved this challenge that has spanned about 25 years since the birth of Mario Bros?

Miyamoto: Absolutely…. As the pointer had become available to use with Wii, I started to put into place piece-by-piece the things that I wanted to do in two-player simultaneous play using that feature…. The single-player mode had become very complicated, so we removed some of its features and moved them to the two-player mode. Doing so cleared things up quite a lot…. So, by making good use of the Wii Remote’s pointer, I think we were able to have the second player play the game with a very strong sense of participation.

Now the question is… who will YOU choose to play with?

Nintendo UK
via Kotaku

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  • Fausty
    lolwut
  • Billie
    Nah dude, you ever play this game? There is a mode where the first player moves the actual character, then the second player controls a cursor (I guess the second player is supposed to be a robot, not that it matters, because all you see is the cursor while playing)that can help you shoot enemies.
  • Sushi
    Billie, you don't actually play with two people at the same time. One person controls Mario and the other affects the environment around Mario with their cursor.
  • Billie
    Dude this isn't the first time that this has been done. Not to knock Miyamoto, but dude this 2-player option was first done on Jet Force Gemini on the N64!!!! I remember some bosses were so hard, that you actually needed two players to beat them.

    Quote from wikipedia:

    "The game is unique in that it employs the rare cooperative style of gameplay, where two can play the story mode at once. "

    http://en.wikipedia.org/wiki/Jet_Force_Gemini
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