Manhunt 2 definitely took a long road to release. While the final, censored version may not be the game fans were hoping for, it’s still the result of a long development process that dates back to the beginning of 2004. If you worked on a game for even half the time since then, you’d want decent pay and some credit, right?
Apparently, the credits shown at the end of Manhunt 2 left out the names of Rockstar Vienna personnel that worked on the game from the beginning until that particular studio closed in May 2006. Credit should be given where credit is due, so you can check out those names forgotten in the released game after the break.
Executive Producer:
Hannes SeifertProducer:
Marin Gazzari
Hannes Seifert
Jurie HornemanAssociate Producer:
Kirsten Kennedy
Monika SangeLead Programmer:
Thaddaeus FrogleyProgrammers:
Andreas Varga
Mark Wesley
Christian Bazant
Adrian Garrett
Andrew Howe
Peter Melchart
Uwe Pachler
Christian Schmutzer
Gareth White
Bjoern DrabeckLead Level Designer:
Gunter HagerLevel Designers:
Georg Gschwend
Jurie Horneman
Attila Malárik
James McLoughlin
Klaus Riech
Peter Saghegyi
Ngoc NguyenLead Artist:
Leander SchockTechnical Artists:
Stefan Kubicek
Terence KuederleLevel and Environment Artists:
Michal Drimalka
Daniel Edwards
Paul Ellinor
Maximillian Froemter
Alexander Hager
Guenter Hochecker
Ian Maude
John O’Malley
Oliver ReischlCharacter Artists:
Julian Kenning
Ulrich RadhuberLead Animator:
Reinhard SchmidAnimators:
Roger Barnett
Steven ManshipConcept Artist:
Christian KoppoldLead Audio & Video Engineer:
Tobias KrazeSound Designers:
Darren Lambourne
Dominik Mayr
Steven BlezyVideo Editor:
Bernhard ListLead Tester:
Peter EhardtTesters:
Melissa Lumbroso
Simon Belton
Michael Borras
Helmut Hutterer
Sameer Malik
Joseph Sewell
Bryan Thompson
Kala Truman
Kieran Gaynor
Andrea Schmoll
Markus IgelLocalization:
Tobias Kraze
Bernhard ListManaging Directors:
Hannes Seifert
Niki LaberTechnical Director:
Tobias SicheritzProduction Director:
Thomas SchweitzerCreative Director:
Marin GazzariAdministration & Finance Manager:
Dana ZajicHR Manager:
Michaela GazzariOperations Manager:
Martin FilippTechnics:
Chris Soukup
Thomas Zajic
Gernot Unger
Marco Pietsch
Peter Krakhofer
Markus SkrivanInternal Tools Development:
Philipp Rettenbacher
Thomas Passauer
Martin PorocnikSupport:
David Huettner (Character Artist)
Donald Kirkland (Game Designer)
Sebastian Harras (Level Designer/Artist)
Jeff Wong (Animator)
Helmut Hutterer (Tester)
Gill Frank (Animator)
Kerstin Knesewicz (Management Assistent)
Kaweh Kazemi (Producer)
Petra Gregorowitsch (Management Assistant)
Melanie Friedl (Receptionist)

