Oct 26 2007
Kaplan calls Brawl delay a “Perfection Program”
We get the it. Super Smash Bros. Brawl was delayed to give the developers more time to make it absolutely perfect. After all, it could very well be Masahiro Sakurai’s final Smash Bros. project, at least with this level of involvement. Nintendo of America’s outgoing VP of Marketing and Corporate Affairs, Perrin Kaplan, talks about the two month delay, instead calling it a “perfection program.”
Multiplayer: Nobody really releases big games in February. Should we really believe February 10, a Sunday no less?
Kaplan: Why not? Sunday is actually a really good launch day of the week for products. And I think we’re actually starting to look at the annual calendar differently. The first two quarters of the year tend to be more quiet. But now we’ve seen some evidence of sales in that period. Other than the holiday quarter, I think the traditional way of viewing it is not necessarily a slam dunk. I think a really good product can be a slam dunk any time of the year.
I’m most of us don’t mind the game being delayed so long as it’s to make it better in the end. At the same time, it’d be nice if our favorite games could go through the Perfection Program during development.
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