Capcom may yet take new strokes with Okami

071026okami.jpgWasn’t Okami for the Wii supposed to be just a straight port with added motion controls? Not quite, says Capcom’s Sr. Director of Strategic Planning & Research, Christian Svensson.

As I’ve said in prior interviews, we’re getting the game up and running first. The game is enormous. If after we have everything working correctly, cleanly and as desired so as not to “break” the amazing experience that is Okami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media.

So for now, if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming’s most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we’ll have more to say in a few months, but for now we’re going to have to ask for your patience.

That leaves the door much more open for possibilities. Can’t say any changes would be noticed by everyone, however – Okami may be a great game, but some of us simply haven’t gotten around to playing it yet.

Capcom BBS
via IGN Wii

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