Aug 04 2007
Aonuma Reveals Zelda Characters in Brawl

This is as close to a confirmation without it actually being a confirmation. In an interview with GameInformer, Eiji Aonuma, director of The Legend of Zelda Phantom Hourglass, discusses the changes needed when developing for a handheld as opposed to a console. He goes on to say that Phantom Hourglass is now his favorite Zelda game, beating out A Link to the Past as his previous favorite (Mine too!). But the most important information was his comments in regards to Smash Bros Brawl.
“I’ve been working with Sakurai for a very long time with this new Smash Bros., because the Wii came out and when discussion for a new Smash Bros. took place nobody could think of anyone other than Sakurai working on it. He was kind of the default, and I was very happy to hear that he would be working on it. Actually, my designers did work on the designs for Sheik and Link and Ganondorf. So they submitted the initial designs, and so it would fit in the Smash Bros. Brawl environment, they’ve had to tweak some of the designs. But Sakurai has brought those altered designs to NCL. We’re working very closely with the team of Smash Bros. Brawl to make sure the characters look their best.
Again, this isn’t really a solid confirmation, it just means that if Sakurai wants Sheik and Ganandorf in the game, they’re ready to go.
Aonuma Interview - GameInformer
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