Takeshi Shimada recently spoke at GDC about several recent projects going on both internally at Nintendo and in collaboration with partner companies to bring new methods of interaction and input to the Wii. Also mentioned were, middleware software projects to make in-game features easier for developers to implement.
“He highlighted a development tool called NintendoWare, developed by Nintendo and HAL, that emulates Wii hardware on the PC so that artists can view an accurate representation of their special effects without loading their code onto a Wii development kit. He also noted that his group is working on easy-to-incorporate fur-shading middleware and predictive input (so the game can guess what you’re about to do based on prior motion). NCL is also looking into the utility of text-to-speech for Wii.”
Accurate predictive input would rock my world.

