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Mar 03 2007

Zelda Music of Golden Proportions

Published by Christian at 9:29 am

070303goldenlink.jpg

Okay, hands up. How many of you have soundtracks from some of your favorite games? Sure, for many people, video game soundtracks are just background noise. Don’t tell that to Koji Kondo, though. Professionally trained musicians put their time and effort into artistically complementing the visuals of video games with an engaging soundtrack. Some end up as songs we probably never want to hear again, while others end up on our iPod as masterpiece compositions we want to listen to over and over.

Why do we like certain video game songs more than others? Maybe they’re catchy. Maybe they’re more varied than some of the looped sounds in other games. Or maybe there’s another factor no one’s aware of. More after the break!

musicgs_ratio.jpg I’m currently studying music theory under Dr. Zack Browning. One of the things he stresses is the existence of “golden sections” in contemporary music. What is a golden section? Well, it’s the point determined by the Golden Ratio,musicgs_vitruvian.jpg approximately 0.618. When you mark a line at this point, the shorter segment has the same relationship to the larger segment that the larger segment has to the whole line.

Another way to look at it is through the Fibonacci series of numbers. It’s the series of numbers where you add the two previous numbers to get the next one. The ratio between one number to the next just happens to be the so-called “Golden Ratio.” You can click the picture to the left to see how the ratio and Fibonacci series work. And for fans of classical art, Da Vinci’s Vitruvian Man has golden proportions all over.

So what does this have to do with music? More specifically, what does this have to Zelda music? Well, the golden ratio is thought by many to represent a ratio of natural beauty. Buildings, human faces, and musical compositions that exhibit this ratio tend to be considered “beautiful,” regardless of whether or not the beholder realizes the presence of the Golden Ratio. In music, the golden section can be the measure that’s located at .618 the length of the song, and/or it can be the measure .618 the length of one section of the song, or the melody, or whatever. The fact that something significant lies at this point, dividing the musical piece or part of it into golden proportions seems to have a subconscious effect on the listener. The song seems to be a little closer to perfection, and the golden section is that “something” about the song that people aren’t sure why they love it. I’m pretty sure if you went through the top Billboard songs and checked, a good number of them would have some Golden Ratio significance.

Initially, there were many game themes I wanted to check for a significant golden section. Unfortunately, the Mario songs I checked didn’t exhibit this, but low and behold, several Zelda themes do. It seems most of the pieces that do are written as actual pieces, and not as short melodies meant to be looped over and over, and Zelda games have a lot of those. While I can’t say it’s for sure, Koji Kondo probably doesn’t incorporate the Golden Ratio consciously into his music, but the fact that Zelda music holds more of a masterpiece status compared to Mario music or other video game music likely isn’t a coincidence. Let’s look at the music from The Legend of Zelda.

The Legend of Zelda - “Overworld”

I’m reluctant to start with this, because due to the lack of cinematic-like storytelling during the NES days, the significance of the Golden Ratio in the main Zelda theme is entirely musically based, and I’m pretty sure most of you don’t have a background in music theory. There’s not much else in the music or game that’s easier for you to relate to, so bare with me, and we’ll get to the good stuff afterwards.

070303goldenlink1_1.jpgThe basic Zelda melody - no introductions, no later arrangements - is essentially 20 measures or, simply put, 20 sets of 4 beats each. I’m pretty sure you all know the melody, and could hum it to yourself to double check that length if you wanted. If you take 20 x .618, you end up with the Golden Section theoretically being just after the 12th measure ends (so basically at the 13th measure). If you want to be more precise, you can say that the entire melody spans the equivalent of 80 quarter notes, and the Golden Section should be at 80 x .618, or the 49th quarter note (which is at the beginning of the 13th measure).

So what happens at this point? Well, the melody is in the key of Bb Major, occasionally borrowing from parallel minor scales (e.g., Bb natural minor, harmonic minor). However, at the moment in question, the theme goes into what seems like a major chord built on the flat second scale degree, or a bII chord. Depending on how you interpret the three voices, you could argue that it may be a Neapolitan 6th chord, or N6. While the rest of the theme stays in Bb, placing a bII chord smack in the middle of the theme makes it stick out like a black sheep. What does it do? It adds tension to the theme. Whether you understand music progressions or not, the fact that it’s not a naturally occuring chord in the Bb scale means that your ears hear tension in the chord, and want it to resolve back into the key of Bb. Koji Kondo places this anamoly of a chord right at the Golden Section, making it that much more intriguing.

Check out the edited clip below. I cropped it to 29 seconds for legal issues, but you should be able to recognize the theme. The big chord I’m talking about is the one that jumps out at you at 18 seconds into the clip.

The Legend of Zelda: A Link to the Past - “Hyrule Castle”

070303goldenlink2.jpgThe Hyrule Castle theme is about as easy to figure out as the Legend of Zelda Overworld Theme we just figured out above. If you leave out the 4 measure introduction (as well as the 2 measure fanfare preceding it), you’re left with the basic, looped melody. The Hyrule Castle melody spans 40 measures from when the melody starts, and if you do the math, the Golden Section should be at the 24th measure. Low and behold, the 24th measure just happens to be the climax of the entire melody. The longest and loudest note. Right there. Plus, if you want to be even more specific, the exact ratio of 0.618 gives you the third beat of that 24th measure, which is when the previous chord resolves into a major dominant (V) chord following an 4-3 suspension (more music theory, but not really necessary for you to know).

Again, listen to a short excerpt from this piece below. The climactic chord happens at the 18-second mark in the clip below. That’s exactly at the Golden Section!

The Legend of Zelda: A Link to the Past - “Staff Credits”

This is still my favorite Zelda composition and arrangement to date, and I’m sure many of you hold it in high regard as well. The “Staff Credits” music to A Link to the Past opens with an original melody that’s calm and soothing - especially if you play it on an acoustic piano - and is then followed by the Legend of Zelda theme arranged in a similar mood and orchestration to the beginning of the piece.

070303goldenlink3.jpgThe Zelda theme repeats again in the credits just about a minute and a half before the end, but this time a snare drum is added to give the theme that stately, or “marching,” effect - the kind of effect that makes you feel proud of yourself for being all heroic and saving Hyrule. Well, surprise, surprise! The snare drum enters in right at the Golden Section. It enters quietly before it does a crescendo (gets louder) in the SNES version, but is a little more prominent in the GBA version.

You can listen to a 29-second clip of the piece below. Once again, the snare drum (faintly) comes in at 18 seconds in and builds from there.

The Legend of Zelda: Ocarina of Time - “Staff Credits”

070303goldenlink4.jpgThe “Staff Credits” music from Ocarina of Time, as one would expect, also exhibits some significance at the mathematical Golden Section - a few seconds before the four and a half-minute mark. You may recall the screen showing a montage of characters from the game celebrating Ganon’s defeat as the credits rolled on by. Just as the portion of the credits piece resembling the “Lost Woods” theme ends, the piece quiets down and smoothly segues into the “Chamber of Sages” theme. In contrast to the light-spirited and bouncy “Lost Woods,” this section opens with an almost “floating” ostinato (or repeating pattern) in the harp and bells, as the choir vocals come in a little bit later.

The “Chamber of Sages” theme begins right at the Golden Section, right when you start hearing the harp and bells. You’ll hear them at the 18-second mark in the clip below.

Why am I consistently placing the Golden Section at the 18-second mark in my clips? I’ll leave that for you to figure out.

The Legend of Zelda: The Wind Waker - “Staff Credits”

I love the credits music from The Wind Waker. It has that Celtic feel to it, and it uses the rare 9/8 meter (or 3/4 with triplets), which basically means you can count each measure as “1-2-3″ or you can count a fast “123-456-789.”

070303goldenlink5.jpgBy the mathematical Golden Section in this piece (a few seconds before three and a half minutes in), we’re already well into “Princess Zelda’s Theme,” also known as “Zelda’s Lullaby,” of course laid on top of Wind Waker’s distinguishable 9/8 meter. However, the melody then proceeds into a ritardando (i.e., it slows down) as it hits the climax of the middle portion in the melody. Aside from the last note in the iconic melody, this climax exhibited at the 18-second mark in the clip below is the next highest note in the melody, and it at the most emphasized part of the slow down. So, it should be no surprise that this point marks our Golden Section!

The Legend of Zelda: Twilight Princess - “Staff Credits”

This one is by far my favorite example of the Golden Ratio in Zelda music. Moreso than ever, games and movies are tying cues in the music to points of impact in the visuals and storylines in games and movies, and whether or not Koji Kondo and the rest of Twilight Princess’ development team worked on getting this example down perfectly remains to be seen. Be forewarned there are PLOT SPOILERS below.

While there is no official release of the end credits music from Twilight Princess, I’m working with a recording that seems to have been cropped properly at the music’s beginning and end, spanning just short of 12 minutes. As many of you know, the credits in Twilight Princess are split into two parts, with a cutscene involving Link, Zelda, and Midna thrown in between. Guess where the Golden Section occurs?

070303goldenlink6_1.jpgPrior to the point determined by the Golden Ratio, the first portion of the credits cease, and we begin the scene where Midna prepares to bid farewell to Link and Zelda at the Mirror of Twilight. Now, this portion where you have to keep pressing A through the dialogue is entirely silent, but since the music on either side of the silence suggests that it’s one piece, I’m going to assume there’s a rest, held by a fermata at this point and exclude its varying length (since it depends on your reading speed). The music picks back up again very quietly as Midna says good-bye to Link, and a single tear floats over to the mirror, cracking the mirror beyond repair.

Just as you realize exactly what Midna has done and as Link turns from the mirror to look at Midna, a powerfully moving orchestra/string line (in contrast to the quiet music preceding it) comes in as Midna ascends the stairs to be transported back to the Twilight Realm. The Golden Section occurs exactly when this fuller and louder string line comes in, just as you realize that you will never be seeing Midna again. Psychologically, it’s a powerful moment, and the change in dynamics (volume) and orchestration right at this Golden Section only help to augment the fact.

With that, we can END PLOT SPOILERS for Twilight Princess and the other games. The excerpt below once again shows how the orchestra comes in at the Golden Section of the entire Twilight Princess credits music, or at 18 seconds into the clip below.

On a quick note, why did I choose two in-game songs and four credits themes? Well, most in-game songs tend to be short melodies that are constantly looped or repeated, whereas most credits music are specifically composed as full musical pieces. As a result, credits music is generally more interesting musically, and the Golden Sections are a little more impressive.

That’s not to say more in-game themes don’t have significant Golden Sections, as many do. However, you’re more likely to find them in games that are often considered epic, simply because the musical composition for such games is usually taken up a notch. It’s in Yuka Tsujiyoko’s “Main Theme” from Fire Emblem. It’s in Nobuo Uematsu’s “Aeris’ Theme” from Final Fantasy VII. And it’s clearly in Koji Kondo’s music from The Legend of Zelda.

So, that’s my look into natural/golden symmetry in Zelda music. The Golden Ratio is generally not integrated into music consciously, especially pop music. Still, the fact remains that it’s there, as seen in the Zelda examples, and it could very well be a subconscious sign of beauty to both the composer and the listener. There are undoubtedly other examples of golden section proportions in Zelda music, other video game music, other pop music, and definately in art music. I do encourage you to look at music on your own to find these examples, and feel free to let us know about ones you find in Nintendo music.

Stay on the look out for more music-related articles from me here at The Tanooki in the future - maybe a month or two down the road. Twentieth Century music theory is sure to get me fired up with other crazy ideas!

- Christian

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37 Responses to “Zelda Music of Golden Proportions”

  1. # Starryniteon 03 Mar 2007 at 10:47 am

    That was a great and informative read. Quite good!

  2. # Broken Controllers » Blog Archive » “Zelda Music of Golden Proportions”on 03 Mar 2007 at 11:48 am

    [...] Click here to read more | Source [...]

  3. # Go Nintendo » Blog Archive » The Golden Ratio in Zelda music- What are you waiting for?on 03 Mar 2007 at 12:26 pm

    [...] Zelda music of golden proportions [...]

  4. # The Golden Ratio in Zelda music | Nintendo Wii News and Informationon 03 Mar 2007 at 1:08 pm

    [...] Zelda music of golden proportions [...]

  5. # NinSheetMusicon 03 Mar 2007 at 2:15 pm

    [...] Why do we like certain video game songs more than others? Maybe they’re catchy. Maybe they’re more varied than some of the looped sounds in other games. Or maybe there’s another factor no one’s aware of. More after the break! [...]

  6. # Zelda, Music, and the Golden Ratio at niwifi > nintendo wifi utopiaon 03 Mar 2007 at 3:35 pm

    [...] Source: The Tanooki        [...]

  7. # Wii Cabinet - » The Golden Ratio in Zelda musicon 03 Mar 2007 at 4:09 pm

    [...] Zelda music of golden proportions [...]

  8. # Zelda Music of Golden Proportions « Tons of Fresh Newson 03 Mar 2007 at 6:56 pm

    [...] March 4, 2007 at 12:55 am · Filed under Uncategorized Zelda Music of Golden Proportions Why do we like certain video game songs more than others? Maybe they ’re catchy. Maybe they’re more varied than some of the looped sounds in other games. Or maybe there’s another factor no one’s aware of.[news] [gaming] [gaming news] [...]

  9. # Game Gimp » Zelda Music of Golden Proportionson 03 Mar 2007 at 8:02 pm

    [...] read more | digg story Share and Enjoy: These icons link to social bookmarking sites where readers can share and discover new web pages. [...]

  10. # jason.son 03 Mar 2007 at 11:56 pm

    This was an excellent read, especially for an aspiring composer such as myself.
    Looking at my own works, I see that several pieces have their climax right near the golden ratio point–very weird!

  11. # RagePrblmon 04 Mar 2007 at 3:59 am

    The golden ratio aka Phi is actually 1.618, not 0.618. Now I’m not trying to rain on anyones parade, but wouldn’t that screw up the mathematics in that picture in the beginning? I’m not trying to ruin anything I’m just curious if it would still equal the same numbers…

  12. # citizen.lambdaon 04 Mar 2007 at 6:15 am

    Yeah, good article, very interesting. Also, you have all your golden sections placed at the 18 second mark because its the Golden section of the 29 second segment.
    You have acquired a new reader *bookmarks*.

  13. # SE4N» Blog Archive » The Golden Ocarinaon 04 Mar 2007 at 9:08 am

    [...] The (former) cognitive psychologist in me has always been interested not only in learning how we can apply videogames to new learning contexts, but what games tell us about fundamental aspects of how we learn. That is, are there deep biological, social, and cultural ways of perceiving games that we need to take into account when designing them? What are our internal structures and how do they facilitate how we learn to play certain games? Lest you fear I’m going to get all academic in this post, don’t worry — this is really just a post about the music of Zelda. [...]

  14. # It’s Beta » Blog Archive » Zelda Music of Golden Proportionson 04 Mar 2007 at 9:10 am

    [...] [link][more] [via: reddit.com: newest submissions | article link] [...]

  15. # liposomeon 04 Mar 2007 at 12:56 pm

    RagePrblm, 1.618 is the inverse of 0.618 (ie, 1/1.618). The author probably just used 0.618 to make the math simpler for the readers. I mean, IMO, it’s conceptually easier to multiply by 0.618 than to divide by 1.618. In the end, the numbers will all be the same.

  16. # RagePrblmon 04 Mar 2007 at 1:32 pm

    thanks liposome, I’m terrible at mathematics. Like, really, really bad. Things like this always seem to intrigue me anyways.

  17. # The Tanooki » Blog Archive » Zelda Music of Golden Proportions: Follow-Upon 04 Mar 2007 at 6:59 pm

    [...] [...]

  18. # The Tanooki » Blog Archive » The Tanooki Mailbag #3 - Mar. 4, 2007on 04 Mar 2007 at 9:31 pm

    [...] [...]

  19. # demo » Blog Archive » Zelda music nails the golden ratio [update]on 05 Mar 2007 at 5:30 am

    [...] Filed under: CultureVideo game music has gradually evolved from background noise to the focus of professional composers and entire communities of remixers. Some tunes are far more recognizable than others, and a few have become so famous that professional orchestras perform them. But what makes one song better than another? The Tanooki thinks it’s a little thing called the golden ratio.In short, the formula illustrates a relationship between the parts and the whole of anything from buildings to faces, paintings, apple pie, and bunnies. Artists and thinkers such as Leonardo da Vinci and Salvador Dalí have known about this ratio and incorporated it into their most famous works. Whatever exhibits proportions close to the golden mean seems more beautiful, satisfying, and memorable to us. Music is no exception, and this article shows that composer Koji Kondo has incorporated the magical formula into several songs from The Legend of Zelda series.It’s an interesting theory and certainly a great excuse to use when your grandmother wants to know why you listen to the Minibosses so often. But the real question is: do we like a game’s soundtrack because of the music itself, or because it accompanies a great game?[Update: TheTanooki has posted a follow-up article explaining the golden ratio in more detail and answering a few reader questions.][Thanks, Christian] | Permalink | Email this | Comments [...]

  20. # » Zelda music nails the golden ratio [update] » newSURGEon 05 Mar 2007 at 1:46 pm

    [...] Video game music has gradually evolved from background noise to the focus of professional composers and entire communities of remixers. Some tunes are far more recognizable than others, and a few have become so famous that professional orchestras perform them. But what makes one song better than another? The Tanooki thinks it’s a little thing called the golden ratio. [...]

  21. # mmb » Blog Archive » links for 2007-03-05on 05 Mar 2007 at 4:19 pm

    [...] golden sections in the music of Zelda games (via http://del.icio.us/popular) (tags: music nintendo math) [...]

  22. # Cartoons Fans Loungeon 06 Mar 2007 at 9:04 pm

    [...] more | digg story No Comments so far Leave a comment RSS feed for comments on this post. TrackBack URI Leave a comment Line and paragraph breaks automatic, e-mail address never displayed, HTMLallowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong> [...]

  23. # Brian Kerr | links for 2007-03-08on 07 Mar 2007 at 11:38 pm

    [...] The Tanooki | Zelda Music of Golden Proportions (tags: nintendo games zelda retro music ratio proportion its-dangerous-to-go-alone take-this via:deusx) [...]

  24. # blastridon 08 Mar 2007 at 5:09 pm

    Great analysis! This was my favorite section of my 20th Century Music Theory course of my music degree at UA. You’re getting some love over at Metafilter…

    What might be a great follow-up analysis would be analyzing the melodies themselves, be it intervals or note length comparisons, and if they relate at all to the Golden Ratio. Stylistically Kondo seems to draw influence from 20th century techniques and artists, so this wouldn’t surprise me due to their penchant for inserting patterns in any way possible.

    …bookmarked…

  25. # The Magic of Zelda for iTunes « gedblogon 09 Mar 2007 at 5:25 pm

    [...] Some have theorized that the music in Zelda contains the audio equivalent of “Golden Proportions” that make them memorable. I’m not exactly sure about that, but I do know a good thing when I hear it, and these downloadable tracks are pure gold. Posted by Ged Filed in Gaming [...]

  26. # izms » Blog Archive » links for 2007-03-11on 11 Mar 2007 at 4:20 pm

    [...] The Tanooki » Blog Archive » Zelda Music of Golden Proportions (tags: zelda music goldenRatio interesting) [...]

  27. # Zelda Music of Golden Proportions « News Coctailon 13 Mar 2007 at 4:17 am

    [...] Zelda Music of Golden Proportions Filed under: Uncategorized — recar @ 10:17 am Zelda Music of Golden Proportions Why do we like certain video game songs more than others? Maybe they ’re catchy. Maybe they’re more varied than some of the looped sounds in other games. Or maybe there’s another factor no one’s aware of.[news] [gaming] [gaming news] [...]

  28. # nphect | dizplay » Blog Archive » The golden ratioon 13 Mar 2007 at 9:45 am

    [...] Today, I’ve found an interesting post on the way the golden proportion appears in musical patterns, as the author speaks about the famous Zelda game and its music, which seems to relate to phi. I’m curious whether there are similar pattern in DnB or club music in general, or whether there may be an opportunity to embed it. Let me know! [...]

  29. # Standard Deviant » Zelda Music of Golden Proportionson 13 Mar 2007 at 11:20 am

    [...] Zelda Music of Golden Proportions - More math! Phi and the Zelda soundtrack. Via [...]

  30. # Bam! Look At That Bacon Sizzle » Blog Archive » Hey, dudes and dudettes!on 14 Mar 2007 at 7:44 pm

    [...] As a music lover/practitioner I can appreciate a good musical theory but this one is a little odd. He claims there’s a “Golden Ratio” in contemporary music which is why we like a particular song. So this other guy went through and figured out (so he says) all of the Golden Ratio’s in Zelda music. A good read none the less. [...]

  31. # Jason.Lon 28 Mar 2007 at 6:24 pm

    Well im not some big shot composer but i am an inspiered percussionist one thing i do know is I Love The zelda Games
    but i never did know Y lol i think i do now ya sure the story line is graet but i love music of all kinds and i think that is why i love zelda games… i am probably just rambling so i will stop now

  32. #   Squarelinkers link love round for 22 April 2007 : A tribute to Zelda — BlogoSquareon 22 Apr 2007 at 10:13 am

    [...] [...]

  33. # Zelda music nails the golden ratio-- eGamingLoton 03 May 2007 at 6:26 pm

    [...] so famous that professional orchestras perform them. But what makes one song better than another? The Tanooki thinks it’s a little thing called the golden [...]

  34. # Zelda music nails the golden ratio [update]-- eGamingLoton 03 May 2007 at 6:49 pm

    [...] so famous that professional orchestras perform them. But what makes one song better than another? The Tanooki thinks it’s a little thing called the golden [...]

  35. # consoleer » Blog Archive » Fun With Photoshop: Creating Gender Identity Through The Faceon 01 Aug 2007 at 4:37 am

    [...] that the Golden Ratio creates beauty (you’ve heard about the Golden Ratio before with the music of Zelda). It’s worth a watch if you ever wanted to learn more about the face or fantasize about [...]

  36. # music » Blog Archive » Zelda Music of Golden Proportionson 09 Apr 2008 at 3:09 pm

    [...] read more | digg story [...]

  37. # &nbsp The Golden Ratio in Video Game Music » GBGames - Thoughts on Indie Game Developmenton 28 Apr 2008 at 10:57 am

    [...] the Ludum Dare #11 competition, someone posted a link to Zelda Music of Golden Proportions at [...]

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