1UP’s Amazing Journeys feature article talks about how many disabled individuals don’t let their disadvantage impact their gaming…but sometimes it does due to the nature of their games. It’s a pretty interesting read, and I always encourage looking at things from different perspectives. It’s always good to be aware of how lucky many of you are, and to know how to be considerate of others in certain situations – everyone’s the same, but no one’s just like everyone else. Excerpt and link below.
Missing out on a game’s story because of a lack of subtitles is disappointing, but probably not as frustrating as being unable to play a game altogether. Everyone who’s owned at least one Legend of Zelda
title knows the now-famous “chime” that rings when Link solves a tough puzzle. It’s the acoustic equivalent to untying a tight knot from your shoelaces. Not only is it satisfying to hear, but it also usually offers an important cue for the player: Something, somewhere, has changed — and the player must act accordingly. Sometimes the change is as simple as a door opening in front of Link. Sometimes more exploration is involved, especially in Link’s 3D adventures. But if the player is unable to hear the chime and no visual change or cue is immediately offered, confusion is inevitable.

