In keeping with what feels like a tradition for the series, The Legend of Zelda for Wii U producer Eiji Aonuma took to Facebook and YouTube to announce that the development team is no longer forcing themselves to meet a 2015 release.
Aonuma cites the game’s expansive open world as leading to new exciting gameplay possibilities, causing even more amazing ideas to come out of the development process. Now, they will focus on making the “ultimate” Zelda game rather than rush to get the game on store shelves within the next several months.
While a 2015 release wasn’t explicitly ruled out, it’s safe to assume the game has been delayed until 2016. Furthermore, Aonuma and Nintendo have decided not to show the game at this year’s E3 Expo.
The Pokémon Company International has announced new concerts for the Pokémon: Symphonic Evolutions tour, spanning 30 locations and dates spanning North America. The new dates kick off what will be a world tour visiting the United States, Canada, Mexico, and Australia. More dates will be announced soon, with plans for a European leg of the tour shaping up for spring of 2016.
You can check out the new dates below the break, and head over to the official Pokémon Symphony site to purchase tickets! Hope to see some of you at the Chicago concert!
The official Twitter account for GAME retail stores in the UK has hinted that they’ll be announcing a distribution of a shiny, fire-type Pokémon tomorrow. In all likeliness, it’s the same shiny Charizard holding a Charizardite Y Mega Stone that was recently revealed for a German distribution starting April 1st.
If the UK distribution is anything like the German distribution, it will be available for three months via serial code cards at GAME stores, and the Charizard will know the moves Overheat, Solar Beam, Focus Blast, and Hold Hands.
Today’s update from the Splatoon research lab is brought to you by shows off an outdoor clothing brand available within the game. It’s an authentic outdoor line, but it also seems to be very popular in a fashion sense for Inklings.
Head past the break for a full view of the luxurious down vest and boots that all the young Inklings are going to want!
The Sega cult-classic NiGHTS into Dreams was one of the shining stars on the ill-fated Sega Saturn platform, but the titular character remains popular even today, nearly twenty years after the game’s release.
First 4 Figures has decided to make NiGHTS the fifth figure in their Sega All-Stars range, thanks to the design by Sanjeev Keisham. The high-quality holystone figure shown above (and in full after the break) stands on a pedestal next to a 12.5″-tall, ambient, illuminated crescent moon and recreates the iconic portrayal of the figure from the game.
Pre-orders are now open at the link below for the figure’s Q3 2015 launch, and a $20 initial payment is required (credited to the total of $234.99). The figure is highly limited to just 500 pieces worldwide, but if you’ve purchased previous statues in the Sega All-Stars line and have authenticated with First 4 Figures, you’ll be entitled to the same number for NiGHTS.
A memo to GameStop employees confirms that the retail chain will be getting more units of the golden Majora’s Mask Edition New Nintendo 3DS XL for sale tomorrow, Wednesday, March 25th, both in-store and online. Quantities will be extremely limited, with stores receiving only 4 units per location. Stores are being recommended to limit customers to one system per customer. The full memo can be seen after the break.
Be sure to call your local GameStop locations to verify. If you’re in Canada, your local EB Games may already have the systems for sale.
Nintendo’s colorful new entry into the action-shooter genre, Splatoon, launches for the Wii U this May. The company has high hopes for what Nintendo of America President Reggie Fils-Aime calls a “major” new IP for Nintendo.
Fils-Aime says the game is “aiming to do for action shooters what Mario Kart did for racing.” It seems to be doing just that – I often find myself having trouble really getting into racing games other than Mario Kart, while I’m not really one for shooters, I absolutely fell in love with Splatoon at E3 last year and haven’t looked back.
Splatoon is “not just about kills. It’s designed to be fun no matter what your skill level is,” according to Fils-Aime. Here’s hoping the rest of the world agrees, and the Splatoon IP is here for the long haul.
Nintendo of Europe’s press sites may have inadvertently let slip the launch dates for Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition for the Nintendo 3DS and Splatoon and Yoshi’s Woolly World for the Wii U.
Before being pulled, the as-yet unannounced release dates showed as May 8th for the Puzzle & Dragons combo pack, May 29th for Splatoon, and June 26th for Yoshi’s Woolly World. Since then, the release calendar has been reverted to reflect a generic May launch window for Splatoon, while the other two games have been removed completely from the list.
The latest 3DS system update is available, and you may have already gotten a prompt to update. Version 9.6.0-24U adds the ability to save and load different Home Menu layouts. You can now store up to 8 custom theme and icon configurations, swapping among them as you please.
In addition, the update also preps the older 3DS units (i.e., the non-New Nintendo 3DS units) for amiibo support via the NFC reader launching soon.
“amiibo Settings has been added to HOME Menu Settings. amiibo Settings allows users to register an amiibo owner and nickname, delete data written to an amiibo by supported software, or reset an amiibo. This feature will require a peripheral device scheduled to launch in 2015.”
You always hear anecdotes about popular products and how everything comes together perfectly at the last moment, and you wonder, “How did this almost not happen?” Could you imagine the first iPhone with a plastic screen, not glass? How about the New Nintendo 3DS without its face-tracking super-stable 3D technology?
Apparently, those almost happened. Speaking to TIME, Nintendo President Satoru Iwata recounts:
“I think you’re probably familiar with the tales of how, in the late stages of development, Mr. Miyamoto always upends the tea table. So a similar thing happened this time. The hardware developers had designed a piece of hardware that they felt was at the final stage of prototyping, and they were bringing it to us for approval to begin moving forward with plans for manufacturing. But Mr. Miyamoto had seen that super-stable 3D just one week before, and he asked ‘Why aren’t we putting that in this system? If we don’t put this in it, there’s no point in making the system.‘
With the challenges of overhauling a key aspect of the system at such a late stage, Nintendo’s engineers kept asking Iwata, “Are we really going to do this?”
“But Nintendo is a company of Kyoto craftsman, and what we don’t want to do, is if we know we can make something better, we don’t want to leave that behind. So we were able to bring the super-stable 3D to reality by looking technically at what we can do to solve those challenges and finding those steps along the way to make it happen. This is where my background in technology is quite helpful, because it means that the engineers can’t trick me.”